Difference between revisions of "Magic Dart"

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'''Magic Dart''' is a level 1 [[Conjurations]] spell which throws a dart of energy at an opponent, which can never miss or be [[SH|blocked]]. However, its relatively weak damage is reduced by [[AC]], making it virtually useless against moderately armoured opponents.  
 
'''Magic Dart''' is a level 1 [[Conjurations]] spell which throws a dart of energy at an opponent, which can never miss or be [[SH|blocked]]. However, its relatively weak damage is reduced by [[AC]], making it virtually useless against moderately armoured opponents.  
  
What this spell lacks in lethality compared to other level 1 spells, it makes up for with excellent range and the fact that it can't miss the target, which makes it useful for activating [[Iskenderun's Battlesphere]]. Even so, Magic Dart becomes obsolete as a combat spell by the mid-game; [[scroll of amnesia|forget]] it once you've acquired some more potent attack options.
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[[Hedge Wizard]]s and [[Conjurer]]s begin with this spell memorized.
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==Strategy==
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Magic Dart deals less damage than other level 1 spells, but it has excellent range and can't miss. It can get you by the first floor or two.
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Because it only costs 1 MP, Magic Dart has a few other uses:
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*Activating [[Iskenderun's Battlesphere]]
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*Detonating [[Conjure Ball Lightning]] early
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*Getting an enemy's attention without [[shout]]ing yourself (note that the enemy can still shout).
  
[[Hedge Wizard]]s and [[Conjurer]]s begin with this spell memorized.
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By the mid game, it's impractical to use Magic Dart as a damage spell. You may want to [[scroll of amensia|forget]] this spell, especially if you don't have Battlesphere.
  
==Monsters with spell==
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==Monsters Version==
 
The monster version is similar to the player version, but generally deals more damage.
 
The monster version is similar to the player version, but generally deals more damage.
  
 
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Revision as of 17:25, 10 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Magic dart.png Magic Dart
Level 1
School1 Conjuration
Source(s) Book of Conjurations
Book of Minor Magic
Casting noise 1
Spell noise 1
Power Cap 25
Range LOS
Flags Dir or target, Needs tracer
Fires a small bolt of magical energy which never misses.
Spell Details
Damage Formula 1d(3 + Power/5)
Max Damage 1d8
Max Power 25
Range 7
Targeting Beam
To-hit Never Miss
Special

Magic Dart is a level 1 Conjurations spell which throws a dart of energy at an opponent, which can never miss or be blocked. However, its relatively weak damage is reduced by AC, making it virtually useless against moderately armoured opponents.

Hedge Wizards and Conjurers begin with this spell memorized.

Strategy

Magic Dart deals less damage than other level 1 spells, but it has excellent range and can't miss. It can get you by the first floor or two.

Because it only costs 1 MP, Magic Dart has a few other uses:

By the mid game, it's impractical to use Magic Dart as a damage spell. You may want to forget this spell, especially if you don't have Battlesphere.

Monsters Version

The monster version is similar to the player version, but generally deals more damage.

The following enemies cast Magic Dart: