Difference between revisions of "Maw talisman"

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'''Combat Bonuses'''
 
'''Combat Bonuses'''
 
* '''[[Unarmed Combat]]:''' 5 base damage.
 
* '''[[Unarmed Combat]]:''' 5 base damage.
* '''Maw aux attack:''' Adds a biting [[auxiliary attack]]. Whenever you make a melee attack, weapon or not, you have a 50% chance to make a maw attack.  Damage equals <code>7 + Shapeshifting</code> (max. 27 dmg). This ignores the usual XL-based check for aux attacks.
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* '''Maw aux attack:''' Adds a biting [[auxiliary attack]]. Damage = 7-19, scaling linearly from 9 to 18 Shapeshifting skill. Whenever you make a melee attack, weapon or not, you have a 50% chance to make a maw attack. This ignores the usual XL-based check for aux attacks.
 
* '''Devour on kill:''' Whenever you kill a enemy that can drop a [[corpse]], you have an independent 50% chance to devour it, healing you. You'll heal the ''lesser of'' <code>[[HD]] + 1d(HD)</code> or <code>[[Shapeshifting]] + 1d20</code>. <!--https://github.com/crawl/crawl/blob/916a98a20d8754ba65854895a2b31a2bc3f0b265/crawl-ref/source/melee-attack.cc#L662 melee-attack.cc]) -->
 
* '''Devour on kill:''' Whenever you kill a enemy that can drop a [[corpse]], you have an independent 50% chance to devour it, healing you. You'll heal the ''lesser of'' <code>[[HD]] + 1d(HD)</code> or <code>[[Shapeshifting]] + 1d20</code>. <!--https://github.com/crawl/crawl/blob/916a98a20d8754ba65854895a2b31a2bc3f0b265/crawl-ref/source/melee-attack.cc#L662 melee-attack.cc]) -->
 
** [[Beogh]] followers will not devour [[list of orcs|orcs]]. [[Gozag]] turns corpses into gold, stopping this effect. [[Death drop]]s still generate, so you won't miss out on [[dragon scales]] and the like. (Necromancy??)
 
** [[Beogh]] followers will not devour [[list of orcs|orcs]]. [[Gozag]] turns corpses into gold, stopping this effect. [[Death drop]]s still generate, so you won't miss out on [[dragon scales]] and the like. (Necromancy??)
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Maw Form does not block any [[mutation]]s, does not change your [[size]], and gives no innate bonus to HP / [[AC]].
 
Maw Form does not block any [[mutation]]s, does not change your [[size]], and gives no innate bonus to HP / [[AC]].
  
Maw Form has a minimum [[Shapeshifting]] skill of 9, below which you get an [[Talisman#Skill|HP penalty]]. It has a maximum skill of 20, where skill has no further impact.
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Maw Form has a minimum [[Shapeshifting]] skill of 9, below which you get an [[Talisman#Skill|HP penalty]]. It has a maximum skill of 18, where skill has no further impact.
  
 
==Strategy==
 
==Strategy==

Revision as of 08:47, 22 July 2023

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
Transforms the user's midsection into a giant mouth, gnashing and ready to devour foes. The mouth may devour slain creatures, healing the user to an extent increased by the user's Shapeshifting skill and the power of the creature eaten. Skill also increases the damage done by the maw.

A maw talisman is a talisman that changes you into Maw Form, which adds a giant, gnashing mouth in place of the stomach.

Useful Info

When eVoked, a maw talisman turns you into Maw Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.

Maw Form has the following effects:

Combat Bonuses

  • Unarmed Combat: 5 base damage.
  • Maw aux attack: Adds a biting auxiliary attack. Damage = 7-19, scaling linearly from 9 to 18 Shapeshifting skill. Whenever you make a melee attack, weapon or not, you have a 50% chance to make a maw attack. This ignores the usual XL-based check for aux attacks.
  • Devour on kill: Whenever you kill a enemy that can drop a corpse, you have an independent 50% chance to devour it, healing you. You'll heal the lesser of HD + 1d(HD) or Shapeshifting + 1d20.

Restrictions

Maw Form does not block any mutations, does not change your size, and gives no innate bonus to HP / AC.

Maw Form has a minimum Shapeshifting skill of 9, below which you get an HP penalty. It has a maximum skill of 18, where skill has no further impact.

Strategy

The maw auxiliary attack doesn't care about how hard you hit, but the faster you swing, the more maw attacks you'll proc. Therefore, it works best on fast weapons. Skilled Unarmed Combat is obvious, but it also works well with Short Blades and demon whips.

History

  • Will be introduced in trunk, in the transformation overhaul. Maw Form had no previous counterpart.
Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormDragon FormStatue FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Shadow Form