Difference between revisions of "Maxwell's thermic engine"

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{{flavour|A strange sword, one blade blistering hot and the other icy cold. When it hits its target the thermal gradient increases. What causes this effect is unknown but it is rumored that otherworldly forces are involved.
 
{{flavour|A strange sword, one blade blistering hot and the other icy cold. When it hits its target the thermal gradient increases. What causes this effect is unknown but it is rumored that otherworldly forces are involved.
  
 
It becomes more effective when it hits something. This effect fades over time.}}
 
It becomes more effective when it hits something. This effect fades over time.}}
[[File:Maxwells thermic engine.png]] '''the +2 Maxwell's thermic engine'''<ref>{{source ref|0.27.1|art-data.txt|1515}}</ref>
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[[File:Maxwells thermic engine.png]] '''the +2 Maxwell's thermic engine'''
  
 
+2 [[double sword]]
 
+2 [[double sword]]
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Simultaneous [[Flaming]] and [[Freezing]] brands (applies both)<br>
 
Simultaneous [[Flaming]] and [[Freezing]] brands (applies both)<br>
 
Enchantment increases as you land hits and decreases over time
 
Enchantment increases as you land hits and decreases over time
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__NOTOC__
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==Mechanics==
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The engine's enchantment increases by 1 or 2 each time its wielder lands a hit (including those from ripostes from the [[fencer's gloves]]), up to a maximum of +14. It decreases by 1 for each turn spent not hitting a creature (i.e. not attacking, moving, waiting, missed swings, etc.), but will not decrease past the base level of +2. The enchantment immediately drops to +2 if the sword is unwielded.
  
===Enchantment mechanics===
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This weapon will cauterize a [[hydra]]'s heads like any other edged weapon of flaming, then apply freezing for the chance to slow (without cutting another head).
The engine's enchantment increases by 1 or 2 each time its wielder lands a hit (including those from ripostes), up to a maximum of +14.
 
 
 
The enchantment decreases by 1 for each turn spent not hitting a creature (i.e. not attacking, moving, waiting, missed swings, etc.), but will not decrease past the base level of +2. The enchantment immediately drops to +2 if the engine is unwielded.
 
  
 
==Desirability==
 
==Desirability==
Fairly high. Double swords are already one of the best one-handed [[Long Blades]], and flaming and freezing are among the best brands available for them. A double sword that can make use of both brands at once and has the potential for a very high enchantment is an excellent choice for any aspiring swordsman.
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High. Double swords are one of the best one-handed [[Long Blades]], and flaming and freezing are great brands on their own. So, as a double sword with both brands, and the potential for high enchant, '''Maxwell's thermic engine'''<ref>{{source ref|0.30.1|art-data.txt|1541}}</ref> is among the strongest one-handers before [[extended]]. (As extended is filled with evil, a [[holy wrath]] weapon will usually come out ahead.)
 
 
Do note that increasing the thermic engine's enchantment requires actually hitting your foes. If you're facing one or more highly evasive creatures from a cold start, it may take you a while to really get the sword going; a more conventionally-enchanted sword might perform better in this circumstance.
 
  
Don't worry about fighting [[hydra]]s with this weapon; it will cauterize their heads like any other weapon of flaming.
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Do note that, in order to increase the enchantment, you actually need to hit. If you're facing high-[[EV]] creatures, it can take a while to get this sword going; a more conventionally enchanted sword may perform better in this circumstance.
  
 
==History==
 
==History==

Latest revision as of 22:13, 2 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A strange sword, one blade blistering hot and the other icy cold. When it hits its target the thermal gradient increases. What causes this effect is unknown but it is rumored that otherworldly forces are involved.

It becomes more effective when it hits something. This effect fades over time.

Maxwells thermic engine.png the +2 Maxwell's thermic engine

+2 double sword

Simultaneous Flaming and Freezing brands (applies both)
Enchantment increases as you land hits and decreases over time

Mechanics

The engine's enchantment increases by 1 or 2 each time its wielder lands a hit (including those from ripostes from the fencer's gloves), up to a maximum of +14. It decreases by 1 for each turn spent not hitting a creature (i.e. not attacking, moving, waiting, missed swings, etc.), but will not decrease past the base level of +2. The enchantment immediately drops to +2 if the sword is unwielded.

This weapon will cauterize a hydra's heads like any other edged weapon of flaming, then apply freezing for the chance to slow (without cutting another head).

Desirability

High. Double swords are one of the best one-handed Long Blades, and flaming and freezing are great brands on their own. So, as a double sword with both brands, and the potential for high enchant, Maxwell's thermic engine[1] is among the strongest one-handers before extended. (As extended is filled with evil, a holy wrath weapon will usually come out ahead.)

Do note that, in order to increase the enchantment, you actually need to hit. If you're facing high-EV creatures, it can take a while to get this sword going; a more conventionally enchanted sword may perform better in this circumstance.

History

References