Difference between revisions of "Monster generation"

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While monsters do not normally spawn once you enter a floor, some effects or branches may generate new monsters as you stay in it. Specifically, there is a "'''monster generation rate'''" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level; a higher value means a slower spawn rate. This monster will normally fit the branch it was spawned in. The MGR's value varies:
 
While monsters do not normally spawn once you enter a floor, some effects or branches may generate new monsters as you stay in it. Specifically, there is a "'''monster generation rate'''" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level; a higher value means a slower spawn rate. This monster will normally fit the branch it was spawned in. The MGR's value varies:
* [[Pandemonium]]: MGR starts at 50; after 3k turns, it gradually rises (slows down) until it reaches 300, at 15k turns.
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*[[Pandemonium]]: starts at 50. After 3k turns, it gradually rises until reaching 300 (at 15k turns).
* [[Abyss]]: set to 5, meaning that there will always be a monster spawn every 5 turns.<ref>{{source ref|0.30.1|mon-place.cc|284}}</ref>
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*[[Abyss]]: set to 5, so there is always a monster spawn every 5 turns.<ref>{{source ref|0.30.1|mon-place.cc|284}}</ref>
** The monster generation code may run twice with a <code>Floor/5</code> chance up to A:5,<ref>{{source ref|0.30.1|timed-effects.cc|293}}</ref> three times in A:6, and four times in A:7. Also, spawns in A:6-7 may force-spawn near you.
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**From Abyss:1-5, there is a <code>Floor/5</code> chance that two monsters spawn.<ref>{{source ref|0.30.1|timed-effects.cc|293}}</ref> In Abyss:6, three monsters always spawn, and in Abyss:7, four monsters always spawn. Also, spawns in A:6-7 may be forced to spawn near you.
* While holding the [[Orb of Zot]]: set to 18.<ref>{{source ref|0.30.1|mon-place.cc|287}}</ref> Monsters spawn near you, with a special monster set (see [[Orb of Zot#Monster Spawns]]).  
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*When holding the [[Orb of Zot]]: set to 18.<ref>{{source ref|0.30.1|mon-place.cc|287}}</ref> Monsters spawn near you, with a special monster set (see [[Orb of Zot#Monster Spawns]]).  
  
 
Otherwise, natural monster spawn is disabled. This does not count [[summon]]s, [[doom hound]]s, or other effects.
 
Otherwise, natural monster spawn is disabled. This does not count [[summon]]s, [[doom hound]]s, or other effects.

Revision as of 06:50, 19 December 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

While monsters do not normally spawn once you enter a floor, some effects or branches may generate new monsters as you stay in it. Specifically, there is a "monster generation rate" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level; a higher value means a slower spawn rate. This monster will normally fit the branch it was spawned in. The MGR's value varies:

  • Pandemonium: starts at 50. After 3k turns, it gradually rises until reaching 300 (at 15k turns).
  • Abyss: set to 5, so there is always a monster spawn every 5 turns.[1]
    • From Abyss:1-5, there is a Floor/5 chance that two monsters spawn.[2] In Abyss:6, three monsters always spawn, and in Abyss:7, four monsters always spawn. Also, spawns in A:6-7 may be forced to spawn near you.
  • When holding the Orb of Zot: set to 18.[3] Monsters spawn near you, with a special monster set (see Orb of Zot#Monster Spawns).

Otherwise, natural monster spawn is disabled. This does not count summons, doom hounds, or other effects.

For worshippers of Cheibriados, the MGR in the Abyss or while holding the Orb of Zot is doubled (halving the spawn rate).

History

References