Difference between revisions of "Monster generation"

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'''Monster generation''' does not happen under most circumstances. In a few branches, or when holding the [[Orb of Zot]], monsters will spawn over time.
  
While monsters do not normally spawn once you enter a floor, some effects or branches may generate new monsters as you stay in it. Specifically, there is a "'''monster generation rate'''" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level; a higher value means a slower spawn rate. This monster will normally fit the branch it was spawned in. The MGR's value varies:
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==Useful Info==
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Certain areas have a monster generation rate (MGR). Every 5 turns, there is a <code>5 / MGR</code> chance of a monster spawning somewhere on the level; a higher value means a slower spawn rate. The monster will usually fit the branch it was spawned in. Depending on circumstance, monsters may be forced to spawn near the player.
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Outside of these areas, monster generation This does not count [[summon]]s, [[doom hound]]s, or other effects.
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==Where Monsters Spawn==
 
*[[Pandemonium]]: starts at 50. After 3k turns, it gradually rises until reaching 300 (at 15k turns).
 
*[[Pandemonium]]: starts at 50. After 3k turns, it gradually rises until reaching 300 (at 15k turns).
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*[[Abyss]]: set to 5, so there is always a monster spawn every 5 turns.<ref>{{source ref|0.30.1|mon-place.cc|284}}</ref>
 
*[[Abyss]]: set to 5, so there is always a monster spawn every 5 turns.<ref>{{source ref|0.30.1|mon-place.cc|284}}</ref>
 
**From Abyss:1-5, there is a <code>Floor/5</code> chance that two monsters spawn.<ref>{{source ref|0.30.1|timed-effects.cc|293}}</ref> In Abyss:6, three monsters always spawn, and in Abyss:7, four monsters always spawn. Also, spawns in A:6-7 may be forced to spawn near you.
 
**From Abyss:1-5, there is a <code>Floor/5</code> chance that two monsters spawn.<ref>{{source ref|0.30.1|timed-effects.cc|293}}</ref> In Abyss:6, three monsters always spawn, and in Abyss:7, four monsters always spawn. Also, spawns in A:6-7 may be forced to spawn near you.
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*When holding the [[Orb of Zot]]: set to 18.<ref>{{source ref|0.30.1|mon-place.cc|287}}</ref> Monsters spawn near you, with a special monster set (see [[Orb of Zot#Monster Spawns]]).  
 
*When holding the [[Orb of Zot]]: set to 18.<ref>{{source ref|0.30.1|mon-place.cc|287}}</ref> Monsters spawn near you, with a special monster set (see [[Orb of Zot#Monster Spawns]]).  
 
Otherwise, natural monster spawn is disabled. This does not count [[summon]]s, [[doom hound]]s, or other effects.
 
  
 
For worshippers of [[Cheibriados]], the MGR in the Abyss or while holding the [[Orb of Zot]] is doubled (halving the spawn rate).
 
For worshippers of [[Cheibriados]], the MGR in the Abyss or while holding the [[Orb of Zot]] is doubled (halving the spawn rate).

Revision as of 07:58, 28 December 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Monster generation does not happen under most circumstances. In a few branches, or when holding the Orb of Zot, monsters will spawn over time.

Useful Info

Certain areas have a monster generation rate (MGR). Every 5 turns, there is a 5 / MGR chance of a monster spawning somewhere on the level; a higher value means a slower spawn rate. The monster will usually fit the branch it was spawned in. Depending on circumstance, monsters may be forced to spawn near the player.

Outside of these areas, monster generation This does not count summons, doom hounds, or other effects.

Where Monsters Spawn

  • Pandemonium: starts at 50. After 3k turns, it gradually rises until reaching 300 (at 15k turns).
  • Abyss: set to 5, so there is always a monster spawn every 5 turns.[1]
    • From Abyss:1-5, there is a Floor/5 chance that two monsters spawn.[2] In Abyss:6, three monsters always spawn, and in Abyss:7, four monsters always spawn. Also, spawns in A:6-7 may be forced to spawn near you.

For worshippers of Cheibriados, the MGR in the Abyss or while holding the Orb of Zot is doubled (halving the spawn rate).

History

References