Mountain boots

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Revision as of 05:36, 27 August 2022 by Spudwalt (talk | contribs) (Yes, not getting shafted is very nice. But shafts aren't as bad these days, and I wouldn't say avoiding shafts automatically makes these the best boots ever)
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Version 0.29: This article may not be up to date for the latest stable release of Crawl.
These sturdy boots were created by an artificer who lived high up on a remote mountain peak, as protection against the mountain's near-constant avalanches, rockslides, and snowstorms. No force short of translocations magic will budge the wearer from their position.

Mountain boots.png The +3 mountain boots

+3 boots
rC+
Immunity to shafts and involuntary movement (such as trample, Wind Blast, or Harpoon Shot).
No effect on translocations (e.g. dispersal, banishment).

Desirability

Even as just +3 boots with rC+, the mountain boots[1] provide more protection than any non-artefact boots. They also render the wearer immune to shafts, one of the deadlier traps it's possible to encounter. However, such traps can only trigger once per branch -- if one has already encountered a shaft in their current branch (or if the current branch cannot generate shafts), a different set of boots with more resistances or a different ego may be preferable.

The ability to stair dance around trampling enemies like elephants or rockslimes is a welcome bonus.

History

  • The mountain boots were introduced in 0.29.

References