Difference between revisions of "Mulch"

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(i dont know why this change happened)
m (consistency)
Line 5: Line 5:
 
*[[Javelin]]s, [[Boomerang]]s: 5%
 
*[[Javelin]]s, [[Boomerang]]s: 5%
 
*[[Large rock]]s: 4%
 
*[[Large rock]]s: 4%
*[[Throwing net]]s: N/A. Nets corrode when creatures struggle out of them and are eventually destroyed.
+
*[[Throwing net]]s: Special. Nets corrode when creatures struggle out of them. The more a creature struggles, the less likely it is to recover the net, until it is destroyed.
  
 
Brands also can affect mulch rates:
 
Brands also can affect mulch rates:
*[[Dispersal_(brand)|Dispersal]] Boomerangs: Always mulch.
+
*[[Dispersal_(brand)|Dispersal]] Boomerangs: 100%.
 
*Other [[Dart]]s: 16.67%
 
*Other [[Dart]]s: 16.67%
  

Revision as of 13:50, 19 December 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.

Mulch is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used.

Brands also can affect mulch rates:

History

  • Prior to 0.29, ranged weapons had their own ammo: sling bullets, arrows, and bolts mulched 12.5% of the time. Stones also mulched only 12.5% of the time.
  • Prior to 0.24, Exploding ammo existed, which always mulched.
  • Prior to 0.16, steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version.
  • Prior to 0.11, enchantment bonuses were available on ammo, decreasing mulch rates.
  • Prior to 0.5, enchantment bonus did not increase a unit of ammo's odds of survival.