Difference between revisions of "Portal Projectile"

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{{Spell
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{{flavour|Teleports a fired or thrown missile at a targeted enemy.}}
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Portal Projectile is a monster-only spell which performs a single [[smite-targeting|smite-targeted]] ranged attack with their wielded ranged weapon.  Like with all smite-targeted attacks, transparent [[wall]]s (but not [[iron grate]]s or [[statue]]s) will block Portal Projectile.
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{{monsters with spell}}
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==History==
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{{spell
 
|name=Portal Projectile
 
|name=Portal Projectile
 
|level=3
 
|level=3
|school1={{Translocations}}
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|school1=Translocations
|school2=
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|school2=Hexes
|school3=
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|sources=<div>[[Book of the Hunter]]<br>[[Book of Weapons]]</div>
 
|castingnoise=3
 
|castingnoise=3
|spellnoise=see [[Noise#Ranged_combat|ranged combat noise]]
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|spellnoise=0
|sources=<div>
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|power cap=50}}
*[[Book of Spatial Translocations]]
 
</div>
 
}}
 
 
 
{{Flavour|This spell allows the caster to teleport fired or thrown missile directly to their targets for a short duration, spending an additional small amount of magic for each shot. Teleported projectiles have their accuracy (but not damage) greatly improved.}}
 
 
 
'''Portal Projectile''' is a level 3 [[Translocations]] spell which grants your ranged weapons [[smite]]-targeting, allowing you to attack any target in your [[line of sight]] regardless of units in between, and with substantially increased accuracy. Alternatively, it allows you to teleport any item in your possession with similar targeting. Each ranged attack while Portal Projectile is active costs 1 additional MP; if you run out of MP, your projectiles travel normally until you regain MP.
 
 
 
All [[wall]]s block Portal Projectile, even if you can see through them.
 
 
 
==Strategy==
 
*Its low spell level makes it easy for most characters to master. Any player focused on ranged attacks can benefit from it.
 
*Portal Projectile makes taking out summoners hiding behind a pack of summoned fodder easy. Even better is when you have your own pack of summons and you can still fire without risk of hitting them.
 
*Alternatively, if you can pin a weak monster between yourself and something dangerous, you can pelt the threat while it waits patiently for the weak foe to get out of the way.
 
*The item teleporation ability offers some interesting, if convoluted, attack options, such as sending a potion of poison out and then casting [[Ignite Poison]].
 
*While most ammo brands will still function as normal with this spell, the [[returning]] and [[penetration]] brands are disabled.
 
  
==Monster Version==
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*Prior to [[0.31]], Portal Projectile was a player-castable level 3 Translocations/Hexes spell which gave the player the PProj status. While the status was active, all attacks made with throwing or ranged weapons would be smite-targeted. Hexslingers started with this spell. It was replaced by [[Dimensional Bullseye]].
The following monsters can cast Portal Projectile:
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*Prior to [[0.27]], Portal Projectile's duration could be ended prematurely.
*{{monsterlink|Naga sharpshooter}}
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*Prior to [[0.20]], Portal Projectile was pure Translocations.
*{{monsterlink|Vashnia}}
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*Prior to [[0.14]], the spell wasn't duration-based, instead launching one projectile per cast.
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*Prior to [[0.5.1]], the spell range wasn't full LOS.

Latest revision as of 18:49, 21 February 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Teleports a fired or thrown missile at a targeted enemy.

Portal Projectile is a monster-only spell which performs a single smite-targeted ranged attack with their wielded ranged weapon. Like with all smite-targeted attacks, transparent walls (but not iron grates or statues) will block Portal Projectile.

The following enemies cast Portal Projectile:

History

Portal projectile.png Portal Projectile
Level 3
School1 Translocations
School2 Hexes
Source(s)
Casting noise 3
Spell noise 0
Power Cap 50
  • Prior to 0.31, Portal Projectile was a player-castable level 3 Translocations/Hexes spell which gave the player the PProj status. While the status was active, all attacks made with throwing or ranged weapons would be smite-targeted. Hexslingers started with this spell. It was replaced by Dimensional Bullseye.
  • Prior to 0.27, Portal Projectile's duration could be ended prematurely.
  • Prior to 0.20, Portal Projectile was pure Translocations.
  • Prior to 0.14, the spell wasn't duration-based, instead launching one projectile per cast.
  • Prior to 0.5.1, the spell range wasn't full LOS.