Difference between revisions of "Portal Projectile"

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'''Portal Projectile''' is a level 3 [[Translocations]]/[[Hexes]] spell which grants your ranged weapons [[smite-targeting]].
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Portal Projectile is a monster-only spell which performs a single [[smite-targeting|smite-targeted]] ranged attack with their wielded ranged weapon. Like with all smite-targeted attacks, transparent [[wall]]s (but not [[iron grate]]s or [[statue]]s) will block Portal Projectile.
 
 
[[Hexslinger]]s start with this spell available.
 
 
 
==Useful Info==
 
When cast, Portal Projectile gives the Portal Projectile status ('''PProj'''). This gives [[Ranged Weapons]] and [[Throwing]] implements [[smite-targeting]], allowing them to hit any target in [[line of sight]], even with an obstructed line of fire (e.g. monsters in the way of monsters). They also gain <code>1d(power/4)</code> [[accuracy]]. However, each shot consumes 1 MP. If you have no MP, Portal Projectile has no effect (though the status persists).
 
 
 
Like with all smite-targeted attacks, transparent [[wall]]s (but not [[iron grate]]s or statues) will block Portal Projectile. The smite-targeting will negate [[penetration]], as well as the returning of [[boomerang]]s.
 
 
 
The status lasts for <code>1d(power/2 + 1) + 1d(power/5 + 1)</code> turns.
 
 
 
==Strategy==
 
Portal Projectile is generally useful if you rely on [[Ranged Weapons]]. It offers a significant increase to accuracy and the ability to snipe monsters in the backlines. The low spell level makes it easy to learn, and Ranged Weapons users tend to be in light armour, anyways.
 
 
 
Not as good for [[Throwing]] users. [[Javelin]]s have innate penetration, so they can already hit monsters in the back (and everything in the way, too). The only benefit of smite-targeting is the ability to fire through grates and statues. Portal Projectile can still be good with [[dart]]s and [[large rock]]s, however.
 
 
 
===Tips & Tricks===
 
*Smite-targeting makes taking out enemies behind [[summon]]ed fodder easily. Works well against enemy summoners, works even better if you can summon/create your own allies.
 
*You can also pin a weak monster between yourself and something dangerous. You can pelt the threat while it waits patiently for the weak foe to get out of the way.
 
 
 
==Monster Version==
 
The monster version of Portal Projectile functions differently; instead of giving a monster the ongoing ability to teleport their ranged weapon attacks, it merely functions as a one-time smite-targeted attack. As monsters never run out of MP, they may achieve much the same effect as a player character by simply spamming the spell.
 
  
 
{{monsters with spell}}
 
{{monsters with spell}}
  
 
==History==
 
==History==
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{{spell
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|name=Portal Projectile
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|level=3
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|school1=Translocations
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|school2=Hexes
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|sources=<div>[[Book of the Hunter]]<br>[[Book of Weapons]]</div>
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|castingnoise=3
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|spellnoise=0
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|power cap=50}}
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*Prior to [[0.31]], Portal Projectile was a player-castable level 3 Translocations/Hexes spell which gave the player the PProj status. While the status was active, all attacks made with throwing or ranged weapons would be smite-targeted. Hexslingers started with this spell. It was replaced by [[Dimensional Bullseye]].
 
*Prior to [[0.27]], Portal Projectile's duration could be ended prematurely.
 
*Prior to [[0.27]], Portal Projectile's duration could be ended prematurely.
 
*Prior to [[0.20]], Portal Projectile was pure Translocations.
 
*Prior to [[0.20]], Portal Projectile was pure Translocations.
 
*Prior to [[0.14]], the spell wasn't duration-based, instead launching one projectile per cast.
 
*Prior to [[0.14]], the spell wasn't duration-based, instead launching one projectile per cast.
 
*Prior to [[0.5.1]], the spell range wasn't full LOS.
 
*Prior to [[0.5.1]], the spell range wasn't full LOS.

Latest revision as of 18:49, 21 February 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Teleports a fired or thrown missile at a targeted enemy.

Portal Projectile is a monster-only spell which performs a single smite-targeted ranged attack with their wielded ranged weapon. Like with all smite-targeted attacks, transparent walls (but not iron grates or statues) will block Portal Projectile.

The following enemies cast Portal Projectile:

History

Portal projectile.png Portal Projectile
Level 3
School1 Translocations
School2 Hexes
Source(s)
Casting noise 3
Spell noise 0
Power Cap 50
  • Prior to 0.31, Portal Projectile was a player-castable level 3 Translocations/Hexes spell which gave the player the PProj status. While the status was active, all attacks made with throwing or ranged weapons would be smite-targeted. Hexslingers started with this spell. It was replaced by Dimensional Bullseye.
  • Prior to 0.27, Portal Projectile's duration could be ended prematurely.
  • Prior to 0.20, Portal Projectile was pure Translocations.
  • Prior to 0.14, the spell wasn't duration-based, instead launching one projectile per cast.
  • Prior to 0.5.1, the spell range wasn't full LOS.