Difference between revisions of "Potion of blood"

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{{flavour|A potion containing the essence of life. Vital for all living creatures, as well as some undead ones.}}
 
{{flavour|A potion containing the essence of life. Vital for all living creatures, as well as some undead ones.}}
  
The main use for a [[potion of blood]] is to provide nutrition to [[vampire]]s, but other characters may also quaff one for a smaller benefit and a possible chance of becoming [[sick]].
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[[Quaff]]ing a '''potion of blood''' provides the user with '''X''' nutrition. However, unless you have the [[carnivore]] or [[gourmand]] traits, there is a chance that you will instead become [[sick]]:
  
*Vampires: 1,000 satiation
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{{crawlquote|Sick Chance: 25 + (25 x Ranks of [[Herbivore]])%}}
*[[Carnivore]]s: 200 satiation
 
*[[Herbivore]]s: 200 satiation OR become sick for 1d100 + 49 turns
 
**Sick chance = (25 + (25 x Herbivore ranks))%
 
  
Another use for these potions is to convert them to [[MP]] through the [[Sublimation of Blood]] spell.
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Alternatively, you may wield a potion of blood to fuel a casting of [[Sublimation of Blood]].
  
A potion of blood will become a [[potion of coagulated blood]] after 2,000 turns, identifying itself if you hadn't done so yet. This reduces its nutritional value to vampires by 200 and signifies that the potion will rot away entirely in another 500 turns. The game tracks the freshness of each potion of blood even though they're stacked together into one inventory slot.
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After 2,000 turns have passed, a potion of blood will degrade into a [[potion of coagulated blood]]. These are similar in nature, but worth '''X''' less nutrition and will rot away entirely in another 500 turns. The game tracks the freshness of each potion of blood even though they're stacked together into one inventory slot.
  
At level 6, vampires gain the ability to extract potions of blood from corpses. The number of potions is dependent on the monster's body weight, while their freshness depends on how quickly you bottle them (each turn since the monster was killed counts as 10 turns spent bottled).
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Normally, players will only find potions of blood as loot on [[list of vampires|vampiric]] opponents. At level 6, however, vampires gain the ability to extract potions of blood from corpses. The number of potions extracted is dependent on the monster's body weight, while their freshness depends on how quickly you bottle them (each turn since the monster was killed counts as 10 turns spent bottled).
  
 
Followers of [[Zin]], [[Elyvilon]], and [[the Shining One]] incur a [[piety]] loss if they knowingly drink this potion; followers of the Shining One also incur a penance.
 
Followers of [[Zin]], [[Elyvilon]], and [[the Shining One]] incur a [[piety]] loss if they knowingly drink this potion; followers of the Shining One also incur a penance.
  
Potions of blood are always red, so characters that have not identified them and are worried about accidentally drinking one can avoid them a little more easily. This rarely is necessary, however, as potions of blood tend to be quite rare, a given character will probably find several other kinds of potions that are red, and [[sickness]] can be waited out in safe areas.
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Potions of blood are automatically identified on sight.
  
 
{{crawlquote|Vampires: "Yummy - fresh blood!"<br>Carnivores: "This tastes like blood."<br>Others: "Yuck - this tastes like blood"}}
 
{{crawlquote|Vampires: "Yummy - fresh blood!"<br>Carnivores: "This tastes like blood."<br>Others: "Yuck - this tastes like blood"}}
  
 
==History==
 
==History==
In [[0.14]], potions of blood will never generate randomly, but vampires will still be able to create them.
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In [[0.15]], [[ghoul]]s can restore a single point of [[rot]] by quaffing a potion of blood.
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Prior to [[0.14]], potions of blood were capable of generating randomly, and would restore much more nutrition to vampires than to other species. Also, they were unidentified by default, but having one in your possession when it coagulated would identify both forms. As these potions were always red, it was generally easy to guess their identity anyway.
  
 
[[Category:Crystal Ball Articles]]
 
[[Category:Crystal Ball Articles]]

Revision as of 16:07, 13 August 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.


Type Potion
Name Potion of blood
Icon Potion of blood.png
A potion containing the essence of life. Vital for all living creatures, as well as some undead ones.

Quaffing a potion of blood provides the user with X nutrition. However, unless you have the carnivore or gourmand traits, there is a chance that you will instead become sick:

Sick Chance: 25 + (25 x Ranks of Herbivore)%

Alternatively, you may wield a potion of blood to fuel a casting of Sublimation of Blood.

After 2,000 turns have passed, a potion of blood will degrade into a potion of coagulated blood. These are similar in nature, but worth X less nutrition and will rot away entirely in another 500 turns. The game tracks the freshness of each potion of blood even though they're stacked together into one inventory slot.

Normally, players will only find potions of blood as loot on vampiric opponents. At level 6, however, vampires gain the ability to extract potions of blood from corpses. The number of potions extracted is dependent on the monster's body weight, while their freshness depends on how quickly you bottle them (each turn since the monster was killed counts as 10 turns spent bottled).

Followers of Zin, Elyvilon, and the Shining One incur a piety loss if they knowingly drink this potion; followers of the Shining One also incur a penance.

Potions of blood are automatically identified on sight.

Vampires: "Yummy - fresh blood!"
Carnivores: "This tastes like blood."
Others: "Yuck - this tastes like blood"

History

In 0.15, ghouls can restore a single point of rot by quaffing a potion of blood.

Prior to 0.14, potions of blood were capable of generating randomly, and would restore much more nutrition to vampires than to other species. Also, they were unidentified by default, but having one in your possession when it coagulated would identify both forms. As these potions were always red, it was generally easy to guess their identity anyway.