Difference between revisions of "Ranged Combat"

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'''Ranged Combat''' is a term used to describe any action that consists in striking from afar a target with a [[missile]]. Many items require the use of a [[Ranged weapons#Launchers|launcher]], or ranged weapon.
Ranged Combat is a term used to describe any action that consists in striking from afar a target with a [[missile]]. To do so in a effective way, the attacker may need to wield a [[Ranged weapons#Launchers|launcher]].
 
  
 
==Commands==
 
==Commands==
 
The commands used by the player to perform ranged attacks are:
 
The commands used by the player to perform ranged attacks are:
*[[f]]: After selecting a target, you shoot the next appropriate item.
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*'''[[v]]''': If wielding a launcher, allows you to target. Press '''f''' or '''Enter''' to fire.
*[[F]]: Like '''f''', but you can also select the item to fire.
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**Pressing '''.''' after selecting a target will stop the attack on the tile specified.
*[[Q]]: This command is used to select the item slot that will be used by next '''f''' command.
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*'''[[f]]''': As '''v''', but works with any ranged item.
*[[Tab]]: If wielding a launcher, attack the nearest monster with the quivered ammo, moving if necessary.
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**Pressing '''Q''' after will let you swap the item fired.
*Shift-[[Tab]]: If wielding a launcher, attack the nearest monster with the quivered ammo, without moving.
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*'''[[F]]''': Like '''f''', but you select the item to fire first.
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*'''[[Q]]''': [[Quiver]] an action, for use for most other commands.
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*'''[[Tab]]''': If wielding a launcher, attack the nearest monster with the quivered ammo, moving if necessary.
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*'''Shift-[[Tab]]''' or '''[[p]]''': Attack the nearest monster with the quivered ammo, without moving.
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These commands can also be used for actions not traditionally called "ranged combat", such as [[spell]]s and [[abilities]].
  
 
==Requisites==
 
==Requisites==
 
The player is not always able to do ranged attacks:
 
The player is not always able to do ranged attacks:
*[[Felid]]s are unable to use ranged attacks.
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*[[Felid]]s are unable to use ranged weapons.
*Small species can't use [[longbow]]s or [[javelin]]s.
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*Any transformation that makes you unable to wield weapons: [[Spider Form]], [[Ice Form]], [[Blade Hands]], [[Dragon Form]], [[Pig Form]], [[Wisp Form]], [[Fungus form]], and [[Bat Form]].
*Any transformation that makes you unable to wield weapons: [[Spider Form]], [[Ice Form]], [[Blade Hands]], [[Dragon Form]], [[Pig Form]], [[Porcupine Form]], [[Wisp Form]], [[Fungus form]] and [[Bat Form]].
 
 
*Being entangled by a net or a [[web]].
 
*Being entangled by a net or a [[web]].
 
*Being [[berserk]].
 
*Being [[berserk]].
  
The only monsters that can use ranged attacks are those with the [[:Category:Weapons armour|Weapons armour flag]] or the Use starting equipment flag. Those monsters need to meet the following conditions:
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Monsters must have the [[:Category:Weapons armour|Weapons armour flag]] or the Use starting equipment flag in order to use ranged weapons. Monsters are not subject to ammo limitations. Those monsters need to meet the following conditions:
 
*Not being incapacitated. Some effects that can cause this are [[paralysis]], [[sleep]], [[confusion]], being [[web|entangled]], and [[Petrify|petrification]].
 
*Not being incapacitated. Some effects that can cause this are [[paralysis]], [[sleep]], [[confusion]], being [[web|entangled]], and [[Petrify|petrification]].
*Not being [[submerges|submerged]].
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*Monsters with the [[:Category:Archer flag|Archer flag]] are more likely to use ranged attacks.
*Monsters with the [[:Category:Archer flag|Archer flag]] are more likely to use ranged attacks: 8/9 for archers vs. 4/5 for normal monsters.
 
 
*They need to be able to see their target.
 
*They need to be able to see their target.
*Monsters adjacent to their target won't use ranged attacks, except if they have the [[:Category:Archer flag|Archer flag]].
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*Monsters adjacent to their target won't use ranged attacks, except if they have the [[:Category:Don%27t_melee_flag|Don't Melee flag]].
 
*Monster with ranged spells won't use ranged attacks, unless they start with some ranged weapon.
 
*Monster with ranged spells won't use ranged attacks, unless they start with some ranged weapon.
 
*[[Flees|Fleeing]] and [[Elyvilon|pacified]] monsters have lower chances to use ranged attacks.
 
*[[Flees|Fleeing]] and [[Elyvilon|pacified]] monsters have lower chances to use ranged attacks.

Latest revision as of 18:52, 15 October 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.

Ranged Combat is a term used to describe any action that consists in striking from afar a target with a missile. Many items require the use of a launcher, or ranged weapon.

Commands

The commands used by the player to perform ranged attacks are:

  • v: If wielding a launcher, allows you to target. Press f or Enter to fire.
    • Pressing . after selecting a target will stop the attack on the tile specified.
  • f: As v, but works with any ranged item.
    • Pressing Q after will let you swap the item fired.
  • F: Like f, but you select the item to fire first.
  • Q: Quiver an action, for use for most other commands.
  • Tab: If wielding a launcher, attack the nearest monster with the quivered ammo, moving if necessary.
  • Shift-Tab or p: Attack the nearest monster with the quivered ammo, without moving.

These commands can also be used for actions not traditionally called "ranged combat", such as spells and abilities.

Requisites

The player is not always able to do ranged attacks:

Monsters must have the Weapons armour flag or the Use starting equipment flag in order to use ranged weapons. Monsters are not subject to ammo limitations. Those monsters need to meet the following conditions:

  • Not being incapacitated. Some effects that can cause this are paralysis, sleep, confusion, being entangled, and petrification.
  • Monsters with the Archer flag are more likely to use ranged attacks.
  • They need to be able to see their target.
  • Monsters adjacent to their target won't use ranged attacks, except if they have the Don't Melee flag.
  • Monster with ranged spells won't use ranged attacks, unless they start with some ranged weapon.
  • Fleeing and pacified monsters have lower chances to use ranged attacks.
  • Not being inside sanctuary.
  • Not being berserk.

See also