Difference between revisions of "Salamander hide armour"

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{{flavour|Most salamanders' bodies are consigned to the fiery depths from which they sprang. Rarely, though, salamanders preserve the skins of those that have passed. The runes and decorations of the hide suggest that it once belonged to a respected warrior or priest - perhaps even a king. The fiery spirit remains in the skin, enhancing the fire magic of the wearer and surrounding them with a continous ring of flame. }}
 
{{flavour|Most salamanders' bodies are consigned to the fiery depths from which they sprang. Rarely, though, salamanders preserve the skins of those that have passed. The runes and decorations of the hide suggest that it once belonged to a respected warrior or priest - perhaps even a king. The fiery spirit remains in the skin, enhancing the fire magic of the wearer and surrounding them with a continous ring of flame. }}
 
[[File:Salamander_hide_armour.png]] '''''the +3 salamander hide armour'''''
 
[[File:Salamander_hide_armour.png]] '''''the +3 salamander hide armour'''''
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+3 [[leather armour]]
 
+3 [[leather armour]]
  
rF++<br>
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[[Fire resistance|rF++]]<br>
rC--<br>
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[[Cold|rC--]]<br>
Flame Clouds
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Surrounds the wearer with a ring of flame [[clouds]]
  
==Effect==
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==Mechanics==
While active, this armor grants the following additional effects:
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While worn, this armour grants the following additional effects:
*Constant spawning of clouds of flame in the eight squares directly adjacent to the caster. If the caster moves, the clouds already spawned that are no longer adjacent will linger for a few turns.
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*Constantly spawns clouds of flame in the eight squares directly adjacent to the wearer. If the wearer moves, existing clouds that are no longer adjacent will linger for a few turns.
*One enhancer for Fire spells, similar to a [[ring of fire]] or [[staff of fire]].
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*One [[spell enhancer]] for [[Fire Magic]], similar to a [[ring of fire|ring]] or [[staff of fire]].
*Immunity to clouds of flame, whether spawned by Ring of Flames itself, [[Conjure Flame]], [[tree]]s on fire, or by [[Fire Storm]] (though the last will still deal damage on cast if you are within its blast area). Walking into a square with a cloud of flames with Ring of Flames activated will cause it to disappear.
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*Immunity to clouds of flame regardless of source. Walking into a square containing a cloud of flames while wearing the salamander hide armour will cause it to disappear.
  
 
==Desirability==
 
==Desirability==
The '''salamander hide armour'''<ref>{{source ref|0.25.1|art-data.txt|818}}</ref> is a decent unrand if you're playing an [[EV]] or caster character, providing all the [[fire]] resistance you will ever need. rC-- discourages use of this armor: The flame clouds will often block ranged cold attacks, but cold [[brand]]ed attacks from monsters like the [[azure jelly]] and other, rare ice effects will still deal 150% damage. This obviously benefits [[Fire Elementalist]s the most, but even users of [[Ice Magic]] benefit from the ring's damage (there are no ice [[conjurations]] blocked by the ring). But even casters may desire heavier armor late in the game.
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The '''salamander hide armour'''<ref>{{source ref|0.30.1|art-data.txt|816}}</ref> is a decent-to-good unrand for those focused on [[Dodging]] or spellcasting, in large part because of the flames.
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*Most early-game monsters will refuse to enter the flames, or are weak enough to get annihilated by them. This makes it easy to run away and [[kite]] melee enemies. Even as you progress, monsters like [[hydra]]s can waste turns trying to avoid the clouds, so you'll gain distance eventually.
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*Against tougher foes, the ring of flame deals significant damage in melee; the damage is the same as [[Freezing Cloud]], a level 5 spell.
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Fire Magic specialists obviously benefit the most, but even users of Ice Magic can make good use of this armour.
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However, be wary of the armour's [[cold]] vulnerability. While flame clouds can absorb [[Throw Frost]], [[Bolt of Cold]] and other "beams of pure ice", it won't block partially physical beams like [[Throw Icicle]], [[Flash Freeze]], or [[iceblast]]. It also does nothing against cold-flavoured melee attacks (though most icy creatures will melt in the flames). Depending on how many sources of cold resistance you've found, you may wish to use a different set of armour without such a glaring drawback.
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Note that the player's Ice Magic won't be affected by the flames; no player-castable Ice spell can be absorbed by flame clouds.
  
 
==History==
 
==History==
*Prior to [[0.26]], the salamander hide armour provided an evocable [[berserk]], instead of a [[Ring of Flames]] effect.
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*Prior to [[0.26]], the salamander hide armour provided an evocable [[berserk]] instead of a [[Ring of Flames]] effect, and did not have cold vulnerability.
  
 
==References==
 
==References==
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[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Body armour]]
 
[[Category:Body armour]]
[[Category:Crystal Ball Articles]]
 

Latest revision as of 01:05, 31 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Most salamanders' bodies are consigned to the fiery depths from which they sprang. Rarely, though, salamanders preserve the skins of those that have passed. The runes and decorations of the hide suggest that it once belonged to a respected warrior or priest - perhaps even a king. The fiery spirit remains in the skin, enhancing the fire magic of the wearer and surrounding them with a continous ring of flame.

Salamander hide armour.png the +3 salamander hide armour

+3 leather armour

rF++
rC--
Surrounds the wearer with a ring of flame clouds

Mechanics

While worn, this armour grants the following additional effects:

  • Constantly spawns clouds of flame in the eight squares directly adjacent to the wearer. If the wearer moves, existing clouds that are no longer adjacent will linger for a few turns.
  • One spell enhancer for Fire Magic, similar to a ring or staff of fire.
  • Immunity to clouds of flame regardless of source. Walking into a square containing a cloud of flames while wearing the salamander hide armour will cause it to disappear.

Desirability

The salamander hide armour[1] is a decent-to-good unrand for those focused on Dodging or spellcasting, in large part because of the flames.

  • Most early-game monsters will refuse to enter the flames, or are weak enough to get annihilated by them. This makes it easy to run away and kite melee enemies. Even as you progress, monsters like hydras can waste turns trying to avoid the clouds, so you'll gain distance eventually.
  • Against tougher foes, the ring of flame deals significant damage in melee; the damage is the same as Freezing Cloud, a level 5 spell.

Fire Magic specialists obviously benefit the most, but even users of Ice Magic can make good use of this armour.

However, be wary of the armour's cold vulnerability. While flame clouds can absorb Throw Frost, Bolt of Cold and other "beams of pure ice", it won't block partially physical beams like Throw Icicle, Flash Freeze, or iceblast. It also does nothing against cold-flavoured melee attacks (though most icy creatures will melt in the flames). Depending on how many sources of cold resistance you've found, you may wish to use a different set of armour without such a glaring drawback.

Note that the player's Ice Magic won't be affected by the flames; no player-castable Ice spell can be absorbed by flame clouds.

History

  • Prior to 0.26, the salamander hide armour provided an evocable berserk instead of a Ring of Flames effect, and did not have cold vulnerability.

References