Difference between revisions of "Snakebite"

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(Restored history; I hope this is all accurate...)
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{{flavour|A double-ended whip made from the cured hides of the Lair of the Beasts' deadly black mambas.}}
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{{flavour|A double-ended whip made from the cured hides of black mambas, and enchanted with toxins ranging from ordinary venoms to asphyxiating curare.}}
 
[[File:Whip_snakebite.png]] '''''the +8 whip "Snakebite"'''''
 
[[File:Whip_snakebite.png]] '''''the +8 whip "Snakebite"'''''
  
 
+8 [[whip]]
 
+8 [[whip]]
  
[[Venom]] brand<br>
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[[Curare]] (upgraded [[venom]] brand; 40% chance of inflicting curare effect instead)<ref>{{source ref|0.30.0|art-func.h|808}}</ref><br>
 
rPois
 
rPois
  
 
==Desirability==
 
==Desirability==
"'''Snakebite'''" is an extremely useful weapon for most of the game, providing powerful, fast attacks with a unique [[brand]] and a useful resistance. In addition to its regular poison it has a chance to inflict curare poison, slowing and choking affected enemies. However, its base damage is very low, making it a poor choice for handling high-[[AC]] enemies, and its brand proves useless against the many [[demon]]ic and [[undead]] opponents you'll find in the end-game.
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'''Snakebite'''<ref>{{source ref|0.30.0|art-data.txt|729}}</ref> is a strong weapon for a good chunk of the game: it offers somewhat powerful, fast attacks which have a 40% chance to [[slow]] enemies. In specific, curare poisons as normal, inflicts slow, and deals 2d6 extra damage.
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However, Snakebite's base damage is fairly low. Curare does nothing against poison resistant enemies, making Snakebite little more than a +8 whip. Even against vulnerable enemies, you may prefer a [[brand]]ed [[demon whip]] or [[eveningstar]] by the late-game.
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A rare vault in the early [[Lair]] is guaranteed to contain Snakebite; it consists of a long, winding corridor filled with [[adder|adders]], [[water moccasin|water moccasins]], and [[black mamba|black mambas]], with Snakebite sitting at the very end.
  
 
==History==
 
==History==
Prior to [[0.15]], Snakebite had an enchantment of +5.
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*Prior to [[0.19]], Snakebite merely poisoned opponents instead of inflicting [[curare]].
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*Prior to [[0.15]], Snakebite had an enchantment of +5.
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*Prior to [[0.14]], Snakebite had an enchantment of +5, +10.
  
Prior to [[0.14]], Snakebite had an enchantment of +5, +10, but could only inflict mundane poison.
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==References==
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<references />
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Maces & Flails]]
 
[[Category:Maces & Flails]]

Latest revision as of 05:37, 30 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A double-ended whip made from the cured hides of black mambas, and enchanted with toxins ranging from ordinary venoms to asphyxiating curare.

Whip snakebite.png the +8 whip "Snakebite"

+8 whip

Curare (upgraded venom brand; 40% chance of inflicting curare effect instead)[1]
rPois

Desirability

Snakebite[2] is a strong weapon for a good chunk of the game: it offers somewhat powerful, fast attacks which have a 40% chance to slow enemies. In specific, curare poisons as normal, inflicts slow, and deals 2d6 extra damage.

However, Snakebite's base damage is fairly low. Curare does nothing against poison resistant enemies, making Snakebite little more than a +8 whip. Even against vulnerable enemies, you may prefer a branded demon whip or eveningstar by the late-game.

A rare vault in the early Lair is guaranteed to contain Snakebite; it consists of a long, winding corridor filled with adders, water moccasins, and black mambas, with Snakebite sitting at the very end.

History

  • Prior to 0.19, Snakebite merely poisoned opponents instead of inflicting curare.
  • Prior to 0.15, Snakebite had an enchantment of +5.
  • Prior to 0.14, Snakebite had an enchantment of +5, +10.

References