Difference between revisions of "Summon"

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==History==
 
==History==
 +
*Prior to [[0.28]], summoned monsters would steal [[XP]] proportional to their damage dealt (1/2 XP if you did no damage)
 
*Prior to [[0.25]], regularly summoned monsters could not be effected by [[Inner Flame]] (or a [[scroll of immolation]]).
 
*Prior to [[0.25]], regularly summoned monsters could not be effected by [[Inner Flame]] (or a [[scroll of immolation]]).
 
*Prior to [[0.19]], the [[mercenary card]] would create allied durable summons.
 
*Prior to [[0.19]], the [[mercenary card]] would create allied durable summons.
 
*Prior to [[0.18]], the [[warding]] intrinsic existed to counter (non durable) summons.
 
*Prior to [[0.18]], the [[warding]] intrinsic existed to counter (non durable) summons.

Revision as of 03:16, 21 March 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
This monster has been summoned, and is thus temporary. Killing it yields no experience or items; it is incapable of using stairs.

Summons are creatures bound by magical forces, most often created by the Summonings school of spells. For the most part, summoned monsters function much like real monsters, with the following exceptions:

  • They are worth no experience or piety, and leave nothing behind when slain.
  • Vampiric weapons and Vampiric Draining don't work on them.
  • They eventually "time out" regardless of their HP, vanishing in a cloud of smoke.
  • They will not follow you up or down stairs. This allows you to flee hostile summoned units and return after sufficient time has passed. Your own summoned allies will disappear immediately when you change floors.
  • They will not attack monsters outside of the player's line of sight.

Durable Summon

This monster has been summoned in a durable way, and only partially exists. Killing it yields no experience or items, and it cannot be abjured.

A durable summon, or monster that is durably summoned, is similar to a summoned monster with a few notable exceptions:

Durable summons are most often seen as a result of divine retribution from several gods, but nameless horrors from miscast Summonings spells are also durable.

History

  • Prior to 0.28, summoned monsters would steal XP proportional to their damage dealt (1/2 XP if you did no damage)
  • Prior to 0.25, regularly summoned monsters could not be effected by Inner Flame (or a scroll of immolation).
  • Prior to 0.19, the mercenary card would create allied durable summons.
  • Prior to 0.18, the warding intrinsic existed to counter (non durable) summons.