Difference between revisions of "Uskayaw"

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'''[[Piety|Piety Level ***]]
 
'''[[Piety|Piety Level ***]]
*'''Solo Time''' - Upon reaching this piety level, Uskayaw briefly paralyzes all enemies in your line of sight, with duration based on Invocations.
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*'''Solo Time''' - Upon reaching this piety level, Uskayaw briefly [[paralyze]]s all enemies in your line of sight, with duration based on Invocations skill. This happens after you have completed your action, but before monsters get to move. Duration of the paralysis equals <code>(2 * Invocations) + ([[XL|player_XL]] - [[HD|mons_HD]]) + 6</code> [[aut]], with a minimum of 10 aut and maximum of 40 aut.<ref>{{source ref|0.30.0|god-passive.cc|1630}}</ref>
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: There is a cooldown of 301 - 500 [[aut]] between activating this ability ''due to reaching *** piety'''.<ref>{{source ref|0.30.0|god-passive.cc|1652}}</ref> If you remain above *** piety, this ability can trigger again, becoming more likely as time passes. Chance per action is <code>(time_taken) / (100 + cooldown) * 100%</code>, where "cooldown" is the remaining time (in aut) of the aforementioned cooldown.<ref>{{source ref|0.30.0|player-reacts.cc|403}}
  
 
'''[[Piety|Piety Level ****]]
 
'''[[Piety|Piety Level ****]]
*'''Pain Bond''' - Triggers automatically upon hitting the required piety. It gives all monsters in your line of sight the pain bond status for an amount of time that increases with Invocations skill. While the status is active, affected creatures deal a portion of the damage they receive to nearby creatures with the same status -- which can trigger the status again in a chain reaction. The damage shared decreases with distance, dealing 80%/60%/40%/0% at one/two/three/four tiles away, respectively. Damage given from pain bond will not give piety.
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*'''Pain Bond''' - Upon reaching this piety level, all hostile monsters in [[LOS]] gain the pain bond status. If a monster has this status, any damage they receive is shared with other monsters with this status. Damage shared decreases with distance, dealing 80%/60%/40%/0% at one/two/three/four tiles away, respectively. Damage given from pain bond doesn't give piety.
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:Duration of pain bond
  
 
'''[[Piety|Piety Level *****]]
 
'''[[Piety|Piety Level *****]]

Revision as of 04:01, 23 May 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Uskayaw altar.png "Surrender yourself to the rhythm!"
Uskayaw the Reveller is a god of ecstatic dance. In the dungeon, Uskayaw appreciates the passion and rhythm of combat, rewarding followers for each strike they deliver and for the damage they deal their foes. The longer the dance continues, the greater powers Uskayaw offers. When the dance ends, Uskayaw quickly loses interest.

Uskayaw offers powers that help worshippers continue the dance. Worshippers can stomp to damage foes around them and rapidly move through a line of creatures while confusing them. When a worshipper's dance reaches a certain point, Uskayaw will freeze all foes so that the dancer may take a solo. If the dance continues, Uskayaw will link the emotions of foes, forcing them to share their pain. If the dance continues, Uskayaw allows you to end it by melding with and then violently exploding a foe, killing it instantly.

Racial restrictions

Demigods cannot worship Uskayaw (or any other god).

Appreciates

Uskayaw especially likes it when you hurt your foes. Piety increases with damage dealt. Unlike other gods, Uskayaw piety gain and loss is very rapid; you can reach full piety in a single prolonged fight, and will probably be back down at the starting piety level before the next one.

In order to gain piety, you must damage enemies during an action. Your summons do not count towards piety. If you miss, you won't get piety. Damage over time effects, like poison or Sticky Flame, do not give piety.

Deprecates

  • Abandonment.
  • Inactivity (loses Piety quickly when not attacking foes, to a minimum of 1*).

Given Abilities

Uskayaw's awarded titles are based on Invocations skill, not piety. They are "Wallflower", "Party-goer", "Dancer", "Impassioned", "Rapturous", "Estatic", and "Rhythm of Life and Death".

Piety Level -

  • Uskayaw offers no abilities at this level.

Piety Level *

  • Stomp - Stomps down in time with the rhythm of the dance, sending a shockwave through all adjacent creatures. (Damage = monstercurrenthp/6 + 2d[2 + Invocations/2]). Does more damage to monsters with more health. (20 piety and 3 MP)

Piety Level **

  • Line Pass - Passes through a contiguous line of creatures at superhuman speed, ending up in a new location. Any creatures passed through in this way will be confused, with duration based on Invocations and monster HD. (20 piety, 4 MP)

Piety Level ***

  • Solo Time - Upon reaching this piety level, Uskayaw briefly paralyzes all enemies in your line of sight, with duration based on Invocations skill. This happens after you have completed your action, but before monsters get to move. Duration of the paralysis equals (2 * Invocations) + (player_XL - mons_HD) + 6 aut, with a minimum of 10 aut and maximum of 40 aut.[1]
There is a cooldown of 301 - 500 aut between activating this ability due to reaching *** piety'.[2] If you remain above *** piety, this ability can trigger again, becoming more likely as time passes. Chance per action is (time_taken) / (100 + cooldown) * 100%, where "cooldown" is the remaining time (in aut) of the aforementioned cooldown.Cite error: Closing </ref> missing for <ref> tag

piety = 10 * log2(1 + (<hurt_val - 5> / 10) ) [3]

Piety gain is rounded down. There is a minimum of 1 piety per monster hit. There is a maximum of 40 piety per action.

For reference, a monster considered "tough" (yellow) has a threat between 6-33, and a monster considered "nasty" (red) has a threat >= 34.

Piety Loss

Piety loss is proportional to the time, in decaAut, since your last piety-gaining action. If at least 3.0 turns has passed, you will lose piety:

piety_loss = (decaAut since piety gain) [4]

For fractional decaAut, piety loss is rounded in a weighted fashion (E.g. 5.1 decaAut would have a 10% to lose 6 piety, and 90% to lose 5 piety). This piety drain will bring you down to a minimum of 30 (1*) piety; you won't lose piety if you are at 1* or below.

History

  • Prior 0.29, Uskayaw didn't give piety for damage done to hostile summons.
  • Uskayaw was added in 0.19. Originally, it was called Ukayaw, making it too similar with the shortened version of Okawaru (Oka vs Uka).

References

  1. god-passive.cc:1630 (0.30.0)
  2. god-passive.cc:1652 (0.30.0)
  3. player-reacts.cc:360 (0.30.0)
    stepdown_value function can be found at stepdown.cc:14 (0.30.0)
  4. player-reacts.cc:365 (0.30.0)
Gods
Good ElyvilonZinThe Shining One
Neutral AshenzariCheibriadosFedhas MadashGozag Ym SagozHepliaklqanaIgnisNemelex XobehOkawaruQazlalRuSif MunaTrogUskayawVehumetWu Jian
Chaotic JiyvaXom
Evil BeoghDithmenosKikubaaqudghaLugonu *Makhleb *Yredelemnul
* Chaotic & Evil