Guardian sphinx
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
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guardian sphinx H | |
---|---|
HP | 71-144 |
HD | 18 |
XP | 1729 |
Speed | 12 |
AC | 10 |
EV | 6 |
Will | 80 |
Attack1 | 30 (bite: plain) |
Attack2 | 15 (claw: plain) |
Attack3 | 15 (claw: plain) |
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Giant |
Type | sphinx, guardian sphinx |
Flags | See invisible Flying Speaks Warm-blooded |
A fearsome aged hybrid with a woman's head, a lion's body, and the wings of an eagle. It solemnly guards the temples and treasures of the Dungeon with a multitude of mind-clouding maledictions.
“The Second Coming! Hardly are those words out |
Contents
[hide]Useful Info
Guardian sphinxes are the strongest lategame "sphinx" monsters that have better defences and scarier spells. They appear occasionally in Vaults:1-4, Depths, in Crypt vaults, and in the Tomb:1 main area entrance. Also, they generate wearing cloaks.
Spells
Spell set I | ||
---|---|---|
Slot1 | Confuse | Wizard flag |
Slot2 | Slow | Wizard flag |
Slot3 | Paralyse | Wizard flag |
Slot4 | Smiting (7-17) | Wizard flag |