For a list of all ogres, see list of ogres.
|A brutish figure, hastily armoured in scraps of leather and metal to combat a fearsome intruder. On its back is an antique, arcane 'lightning rod', which calls down thunder on distant foes, though it can't hit anything adjacent or even nearly adjacent.|
Tips & Tricks
- Thunderhulks can hit you from the edges of your line of sight, but cannot hit you if you are two tiles away or closer.
- Up close, they are only somewhat more durable than two-headed ogres but hit no harder than a regular ogre (though unlike normal ogres, they swing at normal speed). Keep close and keep hitting them until they go down.
- Their willpower is fairly poor, making them easy to disable with Hexes or wands.