Potion of berserk rage
A potion which can send one into an incoherent rage. |
Quaffing a potion of berserk rage makes you start berserking for 10 to 19 turns (weighted toward 15). Berserk increases HP by +50%, gives you might and haste, and makes you immune to sleep. However, your actions are limited to (mostly) move & attack, not attacking will quickly lower its duration, and you are slowed after it ends.
Ghouls, Formicids, mummies, and bloodless vampires cannot go berserk. There is a cooldown between berserks.
Normal: A red film seems to cover your vision as you go berserk! You feel yourself moving faster!
You feel mighty!
If already berserk: You're already berserk!
Under the effect of Death's Door: You can't enter a blood rage from death's door.
If -Berserk: You're too exhausted to go berserk.
Mummy, ghoul, or bloodless vampire: You cannot raise a blood rage in your lifeless body.
Formicid: Your stasis prevents you from going berserk.
If mesmerised (not by the obsidian axe): You are too mesmerised to rage.
Affected by Cause Fear: You are too terrified to rage.
History
- Prior to 0.25, the berserk status gave the player a +5 Strength bonus.
- Prior to 0.9, this potion could be used after drawing the Battlelust card to cancel the effect entirely.
Potions |
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Ambrosia • Attraction • Berserk rage • Brilliance • Cancellation • Curing • Degeneration • Enlightenment • Experience • Haste • Heal wounds • Invisibility • Lignification • Magic • Might • Mutation • Resistance |