Quicksilver elemental

From CrawlWiki
Jump to: navigation, search
Version 0.29: This article may not be up to date for the latest stable release of Crawl.
quicksilver elemental EQuicksilver elemental.png
HP 52-107
HD 16
XP 1245
Speed 10
AC 1
EV 20
Will Immune
Attack1 30 (hit: antimagic)

Resistances rF+++
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Non-living
Size Large
Type elemental, quicksilver elemental
Flags See invisible
A mercurial spirit drawn from the elemental plane of earth. It exists in this world by inhabiting a shimmering body of liquid metal.

Useful Info

Quicksilver elementals are antimagic menaces found in the Iron City of Dis. Their combination of status effect-dispelling bolts, immunity to most elements, and MP-draining attacks make them particularly lethal to casters. They tend to move in erratic patterns.


Spell set I
Slot1 Quicksilver Bolt (3d20) Natural flag,
Breath flag,
Noisy flag

Tips & Tricks

  • Users of powerful form-changing Transmutations should be particularly cautious around this creature. Getting hit with their bolts will unravel most enchantments, including useful buffs such as haste, Death Channel or any Form-changing spell like Necromutation.
    • This is particularly lethal to armour-restricted species, like Felids or Octopodes, who can lose the effects of Statue Form or Storm Form on a whim and be left with a negative AC score thanks to Dis’s corrosive atmosphere.
  • Casters should avoid being hit in melee, as a single attack can easily take out a large portion of their MP bar.


Quicksilver elementals were added in 0.28.