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  • #REDIRECT [[Scroll of brand weapon]]
    36 bytes (5 words) - 08:54, 25 February 2015
  • |name=Scroll of brand weapon ...m brand. Any existing brand will be replaced with a different one, and any brand forbidden by your current god will not be chosen. Artefacts cannot be brand
    3 KB (415 words) - 15:20, 14 June 2023
  • #REDIRECT [[Scroll of brand weapon]]
    36 bytes (5 words) - 17:58, 7 January 2015

Page text matches

  • * [[Weapon]]s<br /> ** [[Brand]]s<br/>
    8 KB (1,083 words) - 20:31, 7 April 2024
  • ...are vulnerable to [[Dispel Undead]], [[holy]] damage, and [[holy wrath]]-[[brand]]ed weapons. They may not worship the [[good god]]s ([[The Shining One]], [ ...ggle to keep apace of weapons. Their weapon aptitudes are reasonable, so a weapon-wielding Ghoul is perfectly viable.
    5 KB (808 words) - 17:22, 3 March 2024
  • **Felids lack opposable thumbs and cannot wield [[weapon]]s, [[throw]] items, or evoke [[magical staves]]. They may still evoke [[wa **Felids may not cast spells that require a weapon ([[Dimensional Bullseye]]) or armour ([[Animate Armour]]).
    10 KB (1,568 words) - 14:41, 15 February 2024
  • ...age*GDR%) or (AC/2), whichever is lower. GDR only applies to melee, ranged weapon, and throwing attacks. Only the player benefits from GDR. ...r]], [[Injury Bond]], [[Uskayaw#Given Abilities|Pain Bond]], or [[spectral weapon]]s (uses the original target's AC instead).
    3 KB (390 words) - 12:14, 15 January 2024
  • [[Spider Form]] gives your attacks the [[venom]] brand, and boosts both unarmed damage and evasion. Unfortunately, it also melds a ...g like a beast -- damage is equivalent to a strong, [[brand]]ed one-handed weapon, even at 0 UC skill.
    4 KB (580 words) - 20:12, 30 January 2024
  • ..., a selection of translocation spells, some dispersal boomerangs, a simple weapon of their choice, and leather armour.}} *+0 [[weapon of choice]] ([[hand axe]], [[spear]], [[short sword]], [[falchion]] or [[ma
    5 KB (696 words) - 14:53, 3 March 2024
  • ...rs are split between Ranged Weapons, Hexes, and defensive skills. Focus on weapon skill first, as your starting hexes can't kill enemies by themselves. ...re found deeper in the dungeon. In addition, AM started with spells that [[brand]]ed ammo, such as Poison Ammunition.
    5 KB (668 words) - 22:38, 11 April 2024
  • ...raged to develop other means of killing. Most often, this will be a simple weapon skill, but low-level ally-sparing damage spells like [[Frozen Ramparts]] or *[[Pain brand]]ed weapons rely on necromancy to deal damage; Necromancers will find them
    5 KB (744 words) - 15:28, 21 February 2024
  • ...lls, largely due to Heroism's skill boosts. And since Gnolls can use every weapon equally well, Oka's gifts are easier to use, never requiring retraining if ...ring armour (the majority of slots) can be cursed without restricting your weapon or spell options.
    8 KB (1,260 words) - 20:08, 11 March 2024
  • ...your skill with the weapon, and your Stealth skill. The stab tier and your weapon are the largest factors. ...ccount for enemy [[AC]], but does account for [[slaying]], [[Fighting]], [[brand]], etc.
    6 KB (929 words) - 20:33, 16 March 2024
  • ...iety. Its accuracy is based on the average of your Fighting and respective Weapon skill; its spell power is based on the spell level (capped at your XL/3). ...vealed by [[halo]]s, [[Corona]], etc. Reduces all damage taken by 50%, but weapon/unarmed damage is halved and spell power is reduced. Also, you bleed smoke
    7 KB (1,167 words) - 01:09, 31 August 2023
  • ...e> base damage due to skill (as opposed to the usual +2% bonus for regular weapon skills). For example, 10 Throwing would double the base damage of a [[javel Throwing is closer to [[Evocations]] than a traditional weapon skill. Since ammunition is so limited, you cannot use Throwing weapons for
    5 KB (700 words) - 11:21, 9 March 2024
  • Your fists do not normally benefit from weapon [[brand]]s and definitely don't have [[artefact]] properties. However, training Una ...any other [[melee weapon]], though your fists cannot be [[enchant]]ed or [[brand]]ed normally.
    7 KB (1,016 words) - 06:51, 15 March 2024
  • ...fact that staves are "skill-friendly" doesn't matter. I.e. if you have 20 weapon skill, you'll do more damage with a great mace than with lajatang. ...are one of the few weapons that can spawn with the [[spectral]] or [[speed brand]]s, and as mentioned, work well at low skill. If you find a particularly go
    2 KB (359 words) - 03:37, 20 April 2024
  • ...ter uses long hafted weapons. Polearms tend to deal less damage than other weapon types, but have an innate [[reaching]] ability, allowing them to attack fro * Prior to [[0.10]], polearms could only reach if they had the [[reaching]] brand, but polearms dealt more damage overall.
    2 KB (277 words) - 07:48, 13 March 2024
  • ...y attack]]s and certain [[brand]]s ([[venom]], [[electrocution]], [[pain (brand)|pain]], [[distortion]], [[chaos]]) are flat effects. ...the worst against [[AC]]. For "fair combat", Short Blades are the weakest weapon types - but stabbers aren't playing fair. And, stabber or not, a [[quick bl
    3 KB (445 words) - 17:46, 9 March 2024
  • *[[Melee weapon]]s *[[Ranged weapon]]s
    3 KB (404 words) - 22:52, 24 August 2022
  • |[[File:spectral weapon.png]] |style="padding-left:1em"|[[Spectral Weapon]]
    4 KB (506 words) - 07:01, 22 April 2022
  • ...the bonus damage you can inflict with a [[pain (brand)|pain]] [[brand]]ed weapon. Characters under the influence of the [[Necromutation]] spell (itself of t *[[Animate Dead]]/[[Reaping]] [[brand]]
    3 KB (391 words) - 01:20, 19 March 2024
  • ...nced by the will of [[the Shining One]]. They always bear a [[holy wrath]] brand, and always have slightly better base stats than their non-blessed counterp ...hat is, [[Long Blades]] that have slightly enhanced stats and a holy wrath brand. Blessed [[demon blade]]s are called [[eudemon blade]]s.
    5 KB (850 words) - 02:32, 19 May 2023

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