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  • #REDIRECT [[Background#List of backgrounds]]
    45 bytes (5 words) - 06:24, 16 August 2016
  • This is a list of all spells available for the player in Crawl, organized by magic school. ...gic" to the name; and most of the other skill names are plural, while most of the school names are singular.
    661 bytes (107 words) - 01:18, 21 February 2024
  • This is a list of all spells available for the player in Crawl, organized alphabetically. * [[List of spells by level]]
    317 bytes (47 words) - 01:21, 21 February 2024
  • #REDIRECT[[Talisman#List of talismans]]
    39 bytes (5 words) - 15:41, 14 January 2024
  • #REDIRECT[[Potion of cancellation#Dispellable Effects]]
    55 bytes (6 words) - 23:44, 14 July 2023
  • #REDIRECT[[Potion of cancellation#Dispellable Effects]]
    55 bytes (6 words) - 23:44, 14 July 2023
  • ...l memorizable spells in Crawl, organized by flags, along with descriptions of those flags. ...[[#Hasty|hasty]] offend some gods (as do [[Necromancy]] spells regardless of flags). See the descriptions below for more details.
    1 KB (219 words) - 21:04, 13 May 2020
  • This is a list of all spells available for the player in Crawl, organized by level. * [[List of spells]] (alphabetical)
    385 bytes (58 words) - 01:07, 21 February 2024
  • This is a list of all spells available for the player in Crawl, organized by [[spell book]]. ...] [[spellbooks]] also appear in the Dungeon, containing a random selection of spells that usually follow a particular theme.
    489 bytes (73 words) - 01:22, 21 February 2024
  • ...ne approximately by throwing the number of dice specified, with the number of faces calculated from maximum damage. Note that there may be small errors i See also [[Table of attack spells and beams by maximum range]].
    3 KB (376 words) - 21:53, 28 May 2014
  • ...lowing is a list of all [[rod]]s which have existed over previous versions of ''Crawl'': | '''[[Rod of clouds]]''' || [[0.20]] || [[Cloud Cone]] || - || - || -
    3 KB (383 words) - 20:12, 21 February 2018
  • This is a list of [[Dungeon Crawl|Dungeon Crawl Stone Soup]] versions. Major versions such as ...ion of Crawl currently in development. It can be played as a "sneak peek" of features likely to make it into the next release, and can contain balance w
    2 KB (162 words) - 08:17, 4 March 2024
  • #REDIRECT [[List of rodents]]
    29 bytes (4 words) - 09:58, 13 January 2016
  • #REDIRECT [[Scroll#List of Scrolls]]
    36 bytes (5 words) - 19:05, 10 March 2015
  • 32 bytes (3 words) - 20:28, 11 December 2013
  • #REDIRECT[[Potion#List of potions]]
    35 bytes (5 words) - 04:21, 4 August 2013
  • ...d to a [[randart]], or "random artefact". There's no such thing as a "List of Randarts" because they're, well, random). An unrand that is specialized to ...roy one by dumping it into [[lava]]. However, any unrand in the possession of a monster you [[banish]] to [[the Abyss]] will eventually generate in the A
    17 KB (2,366 words) - 02:21, 16 February 2024
  • 19 bytes (2 words) - 23:19, 3 May 2016
  • 31 bytes (4 words) - 10:49, 15 January 2016
  • 31 bytes (3 words) - 19:30, 27 May 2014

Page text matches

  • ...your character is defined more by their [[skills]], [[species]] and choice of [[God|deity]] than their background. ...ssion page]] to see what is going on at the moment, or take a look at some of the [[Current projects|projects]] we're working on.
    8 KB (1,083 words) - 20:31, 7 April 2024
  • ==Species List== *'''[[Deep Elf]] (DE):''' A cave-dwelling species of elf; smaller and weaker than others, but with incredible magical aptitude.
    7 KB (1,052 words) - 12:27, 9 February 2024
  • {{list of | draconians}}{{list of | dragons}} ...she's no [[Tiamat]], she does have more [[HP]] and [[AC]] than most [[list of draconians|draconians]], and can summons [[hydra]]s to her side. She always
    4 KB (553 words) - 17:22, 18 December 2023
  • ...als with the player race; for those deep elves met as monsters, see [[List of deep elves]].'' ...they developed their mental powers, evolving a natural gift for all forms of magic, and adapted physically to their new environment, becoming weaker and
    2 KB (277 words) - 22:07, 21 February 2024
  • ...ep Dwarf (monster)]]. For a list of all monstrous deep dwarves, see [[List of deep dwarves]].'' ...ssence to heal, but doing so will gradually deplete their maximum reserves of magic. They are passively able to reduce all incoming damage, and their emp
    12 KB (1,800 words) - 16:55, 14 December 2023
  • ...see [[Merfolk (monster)]]. For a list of all merfolk monsters, see [[List of merfolk]].'' {{flavour|The Merfolk are a hybrid species of half-human, half-fish that typically live in the oceans and rivers, seldom
    3 KB (487 words) - 00:39, 27 March 2024
  • {{list of | plants}} '''Deathcaps''' are essentially an undead form of [[wandering mushroom]]. They can drain life from you and your allies from a
    702 bytes (108 words) - 16:14, 11 August 2023
  • ...ter, see [[Naga (monster)]]. For a list of all monstrous nagas, see [[List of nagas]].'' ...a hybrid species: Human from the waist up with a large snake tail instead of legs.
    5 KB (779 words) - 17:15, 3 March 2024
  • ...ee [[Centaur (monster)]]. For a list of all monstrous centaurs, see [[List of centaurs]].'' {{flavour|The Centaurs are another species of hybrid creatures: horses with Human torsos. They usually live in forests, s
    4 KB (555 words) - 02:12, 2 October 2023
  • ...ter, see [[Ogre (monster)]]. For a list of all monstrous ogres, see [[List of ogres]].'' ...le at all. They possess a raw talent for magic, but are poor at making use of magical devices. Ogres mature almost as quickly as Humans.
    5 KB (788 words) - 04:56, 15 January 2024
  • ...onster)]]. If you were looking for monstrous trolls in general, see [[List of trolls]].'' ...any colour from putrid green to mucky brown, which are covered in patches of thick fur.
    7 KB (1,083 words) - 00:50, 14 January 2024
  • ...er, see [[Tengu (monster)]]. For a list of all monstrous tengu, see [[List of tengu]].'' ...al nature helps them evade attacks while in motion, and despite their lack of wings, more experienced Tengu can magically fly.
    4 KB (634 words) - 17:34, 15 February 2024
  • ...[Draconian (monster)]]. For a list of all monstrous draconians, see [[List of draconians]].'' ...e form with brown scales, but as they grow in power they take on a variety of colours. This happens at an early stage in their career, and the colour is
    8 KB (1,231 words) - 22:34, 9 April 2024
  • ...a list of all monstrous demonspawn, see [[List of demonspawn]]. For a list of their mutations, see [[Demonspawn mutations]].'' ...al features. Powerful members of this class of beings also develop a range of unholy abilities, which are listed as mutations.
    4 KB (592 words) - 04:02, 15 January 2024
  • ..., see [[Mummy (monster)]]. For a list of all monstrous mummies, see [[List of mummies]].'' {{flavour|These are undead creatures who travel into the depths in search of revenge, redemption, or just because they want to.
    7 KB (1,134 words) - 17:21, 3 March 2024
  • ...ee [[Vampire (monster)]]. For a list of all monstrous vampires, see [[List of vampires]].'' ...h a peculiarity: they may become alive. A bloodless Vampire has the traits of an undead (immunity to poisons, negative energy and torment, resistant to d
    8 KB (1,216 words) - 17:24, 3 March 2024
  • ...to swim underwater, although their dual adaptation is not as good as that of the shapechanging merfolk. ...move. While a tentacle lacks fingers, two tentacles are a rough equivalent of a human's arm where item manipulation is concerned - including wielding two
    7 KB (1,052 words) - 18:12, 20 March 2024
  • ...your '''armour class''' (often abbreviated to '''AC''') reduces the amount of damage you suffer. The higher the value, the better. ...[EV]], [[spell failure|spell success]] rates, and [[stealth]]. Other types of armour, like [[helmet]]s and [[boots]], provide AC with no penalty.
    3 KB (390 words) - 12:14, 15 January 2024
  • ...iated to '''EV''') is a number that measures the ability of a character or of a [[monster]] to avoid melee, ranged, and magical beam attacks. When an att "Size factor" is determined by the [[size]] of your [[species]].
    5 KB (825 words) - 01:32, 27 February 2024
  • ...nd determines your starting [[skills]], stats, [[items]], and (in the case of religious backgrounds) your [[god]]. ...this; it only gives you a starting point to move forward from. Your choice of [[species]], however, will make certain skills easier to learn than others,
    7 KB (1,040 words) - 23:41, 29 January 2024

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