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- 21 bytes (2 words) - 08:38, 22 July 2023
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- *'''[[Spriggan]] (Sp):''' A tiny, fey humanoid. They move extremely swiftly and have high aptitudes for the subtler schools of magic,7 KB (1,052 words) - 12:27, 9 February 2024
- ...t slowed down. Keep in mind that any summoned hydras that are still around move faster in water.4 KB (553 words) - 17:22, 18 December 2023
- ...well as in the water. Experts at swimming, they need not fear drowning and move very quickly through water.3 KB (487 words) - 00:39, 27 March 2024
- ...o've been tormented to low HP. The amount of mushrooms can make it hard to move, and their [[confusion]]-branded melee can make it harder to fight the toe.702 bytes (108 words) - 16:14, 11 August 2023
- ...3]]''': Spriggans cover ground extremely quickly during [[movement]]. Each move takes 0.6 [[decaAut]] (which is as fast as a 167% speed monster).8 KB (1,282 words) - 07:52, 19 February 2024
- ...tures, and have tough skin, but their tails are relatively slow and cannot move them around as quickly as can other creatures' legs (this only affects thei **Nagas are large enough to move and attack normally while standing in [[shallow water]].5 KB (779 words) - 17:15, 3 March 2024
- Centaurs can move very quickly on their four legs, and are excellent with bows and other miss ...to attack normally while standing in [[shallow water]] (though they still move slowly through it).4 KB (555 words) - 02:12, 2 October 2023
- **They can attack and move normally in [[shallow water]].5 KB (788 words) - 04:56, 15 January 2024
- **They can attack and move normally in [[shallow water]].7 KB (1,083 words) - 00:50, 14 January 2024
- **Felids had fast movement speed (0.8 move delay). This was more valuable as, in prior versions, being faster than a m10 KB (1,568 words) - 14:41, 15 February 2024
- {{flavour|These land-capable relatives of common octopuses can move about as fast as humans and yet retain the ability to swim underwater, alth Octopodes have eight tentacle-shaped legs, and need four of them to move. While a tentacle lacks fingers, two tentacles are a rough equivalent of a7 KB (1,052 words) - 18:12, 20 March 2024
- ...aralysis''' is a status effect which renders a player or monster unable to move or act for a period of time.4 KB (674 words) - 18:22, 26 October 2023
- ...ground has no direct impact on this; it only gives you a starting point to move forward from. Your choice of [[species]], however, will make certain skills7 KB (1,040 words) - 23:41, 29 January 2024
- |special = Needs open space to spawn and move}} ...ravel at [[Movement#Monster Speed|speed]] 30 towards nearby monsters. They move like any other monster, so they need an unobstructed path to a target. On i3 KB (506 words) - 03:03, 18 February 2024
- ...t. [[Ozocubu's Armour]] further increases your defense, but it ends if you move, and it only works if you have light armour. Both are worth casting, at lea4 KB (578 words) - 21:11, 27 August 2023
- ...prevents enemies from using spells, and gives a 66% chance for enemies to move randomly instead of their normal action. A confused enemy is easy pickings.5 KB (836 words) - 15:37, 21 February 2024
- ...t]], is Earth Magic's tendency toward utility. [[Bombard]] has a chance to move you away from your target, while [[Borgnjor's Vile Clutch]] constricts a li4 KB (579 words) - 23:14, 30 January 2024
- ...preventing all spells, and monsters only have a 1/3 chance to successfully move towards you. However, this spell is quite loud, attracting other enemies to6 KB (972 words) - 17:08, 17 January 2024
- ...u hit, ''you are prevented from moving'' for a few turns. And if you can't move, you can't cast this spell (e.g. it has a cooldown). Position yourself in a4 KB (542 words) - 15:28, 21 February 2024
- ...ga]] and [[Spriggan]] with the same Stealth score have the same chance per move to be detected. Once they've spotted you, they'll only lose track of you on4 KB (565 words) - 09:40, 18 January 2024