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Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
spirit pSpirit.png
HP 41-66
HD 7
XP 66
Speed 4
AC 3
EV 19
Will 37

Resistances rPois+, rN+++,
rRot+++, rSticky,
rConstr, rHoly
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Open doors
Holiness Holy
Size Medium
Type ghost, spirit
Flags Insubstantial
Silence immune

For a list of all holy monsters, see list of holy monsters.

The soul of a holy creature, reft from its body. It is a slow and timid creature, but as something divine it is sure to be under celestial protection.

"In ancient tales, O friend, thy spirit dwelt;
There, from of old, thy childhood passed; and there
High expectation, high delights and deeds,
Thy fluttering heart with hope and terror moved."

-Robert Louis Stevenson, "Et Tu In Arcadia Vixisti", _Underwoods_. 1887.

Useful Info

Spirits were supposed to be insubstantial, seemingly harmless holy creatures which did nothing but avoid you, using Blink to escape in spite of their miserably low speed. After roughly 200 turns of existence, however, they immediately turned into random other holy monsters. They were also protected by the Shining One; killing a spirit might result in him smiting you for light damage.


Spell set
Slot1 Blink Away
Slot2 Blink Away
Slot3 Blink Away
Slot4 Blink Away
Slot5 Blink Away
Slot6 Blink Away

Tips & Tricks

Killing them as spirits guaranteed your safety, but you get more XP from killing pretty much any other holy monster.


Spirits were designed and considered for use in Crawl, but were never included in any official release.