Difference between revisions of "Running"
(If we're removing the "or worse," we may as well phrase the whole thing positively. It IS one of the best boot egos after all...) |
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− | '''Running''' is an [[ego]] found only on [[boots]] which reduces your movement delay by 2, but never below 6. This stacks with other speed enhancers, such as the [[Swiftness]] and [[Haste]] spells, and has the advantage of requiring no maintenance to keep active. Bear in mind that suddenly moving faster may drastically change your combat tactics. Chasing down fleeing enemies and escaping pursuers will suddenly be much easier, but be aware that ranged units will abandon melee and switch to ranged attacks if you open some intervening space. Characters with permanent allies should learn [[Recall]], because most of them will be left behind while exploring. | + | '''Running''' is an [[ego]] found only on [[boots]] and [[barding]]s which reduces your movement delay by 2, but never below 6. This stacks with other speed enhancers, such as the [[Swiftness]] and [[Haste]] spells, and has the advantage of requiring no maintenance to keep active. Bear in mind that suddenly moving faster may drastically change your combat tactics. Chasing down fleeing enemies and escaping pursuers will suddenly be much easier, but be aware that ranged units will abandon melee and switch to ranged attacks if you open some intervening space. Characters with permanent allies should learn [[Recall]], because most of them will be left behind while exploring. |
[[Category:Movement]] | [[Category:Movement]] | ||
[[Category:Egos]] | [[Category:Egos]] |
Revision as of 04:55, 13 April 2013
Running is an ego found only on boots and bardings which reduces your movement delay by 2, but never below 6. This stacks with other speed enhancers, such as the Swiftness and Haste spells, and has the advantage of requiring no maintenance to keep active. Bear in mind that suddenly moving faster may drastically change your combat tactics. Chasing down fleeing enemies and escaping pursuers will suddenly be much easier, but be aware that ranged units will abandon melee and switch to ranged attacks if you open some intervening space. Characters with permanent allies should learn Recall, because most of them will be left behind while exploring.