Difference between revisions of "Potion of decay"
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[[Quaff]]ing a [[potion of decay]] will make living characters [[rot]], losing 1d10+9 max HP over time unless you quaff a [[potion of curing]] or [[potion of heal wounds]], which stops further loss but doesn't heal the damage already taken. Drinking further heal potions while fully healed will gradually restore the lost max HP. [[Undead]] characters are unaffected. | [[Quaff]]ing a [[potion of decay]] will make living characters [[rot]], losing 1d10+9 max HP over time unless you quaff a [[potion of curing]] or [[potion of heal wounds]], which stops further loss but doesn't heal the damage already taken. Drinking further heal potions while fully healed will gradually restore the lost max HP. [[Undead]] characters are unaffected. | ||
− | The only use for potions of decay is to cast [[Evaporate]] on them. Doing so creates a powerful cloud of [[miasma]], rotting, [[slow]]ing and [[poison]]ing the targets. These potions are rarely generated naturally, but can be made in the following | + | The only use for potions of decay is to cast [[Evaporate]] on them. Doing so creates a powerful cloud of [[miasma]], rotting, [[slow]]ing and [[poison]]ing the targets. These potions are rarely generated naturally, but can be made in the following way: |
*Casting [[Fulsome Distillation]] on any rot-inducing [[corpse]] or some contaminated corpses ([[ogre (monster)|ogres]] and other large monsters) | *Casting [[Fulsome Distillation]] on any rot-inducing [[corpse]] or some contaminated corpses ([[ogre (monster)|ogres]] and other large monsters) | ||
− | |||
{{crawlquote|Normal: "You feel your flesh start to rot away!"<br>While Rotting: "You feel your flesh rotting away!"<br>Undead: "You feel terrible."}} | {{crawlquote|Normal: "You feel your flesh start to rot away!"<br>While Rotting: "You feel your flesh rotting away!"<br>Undead: "You feel terrible."}} | ||
==History== | ==History== | ||
+ | In [[0.12]] the loss of hit points will be instantaneous. | ||
+ | |||
The following methods for generating potions of decay have been removed in recent versions: | The following methods for generating potions of decay have been removed in recent versions: | ||
*[[mummy (monster)|Mummy]] death curses could convert other potions | *[[mummy (monster)|Mummy]] death curses could convert other potions | ||
*Casting [[Sublimation of Blood]] on a [[potion of blood]] created one | *Casting [[Sublimation of Blood]] on a [[potion of blood]] created one | ||
+ | |||
+ | [[Category:Crystal Ball Articles]] |
Revision as of 18:41, 19 April 2013
Version 0.9: This article may not be up to date for the latest stable release of Crawl.
A vile and putrid cursed liquid which causes your flesh to decay before your very eyes. |
Quaffing a potion of decay will make living characters rot, losing 1d10+9 max HP over time unless you quaff a potion of curing or potion of heal wounds, which stops further loss but doesn't heal the damage already taken. Drinking further heal potions while fully healed will gradually restore the lost max HP. Undead characters are unaffected.
The only use for potions of decay is to cast Evaporate on them. Doing so creates a powerful cloud of miasma, rotting, slowing and poisoning the targets. These potions are rarely generated naturally, but can be made in the following way:
- Casting Fulsome Distillation on any rot-inducing corpse or some contaminated corpses (ogres and other large monsters)
Normal: "You feel your flesh start to rot away!"
While Rotting: "You feel your flesh rotting away!"
Undead: "You feel terrible."
History
In 0.12 the loss of hit points will be instantaneous.
The following methods for generating potions of decay have been removed in recent versions:
- Mummy death curses could convert other potions
- Casting Sublimation of Blood on a potion of blood created one