Difference between revisions of "Spirit"
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Revision as of 13:39, 3 May 2013
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
spirit p | |
---|---|
HP | 41-66 |
HD | 7 |
XP | 66 |
Speed | 4 |
AC | 3 |
EV | 19 |
Will | 37
|
Resistances | rPois+, rN+++, rRot+++, rSticky, rConstr, rHoly |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Open doors |
Holiness | Holy |
Size | Medium |
Type | ghost, spirit |
Flags | Insubstantial Template:Fleeing flag Levitate Silence immune |
The soul of a holy creature, reft from its body. It is a timid creature, but as something divine, is sure to be protected. |
Contents
Useful Info
Spirits were supposed to be insubstantial, seemingly harmless holy creatures which did nothing but avoid you, using Blink to escape in spite of their miserably low speed. After roughly 200 turns of existence, however, they immediately turned into random other holy monsters. They are also protected by the Shining One; killing a spirit may result in him smiting you for light damage.
Spells
Spell set | |
---|---|
Slot1 | Blink Away |
Slot2 | Blink Away |
Slot3 | Blink Away |
Slot4 | Blink Away |
Slot5 | Blink Away |
Slot6 | Blink Away |
Tips & Tricks
Killing them as spirits guaranteed your safety, but you get more XP from killing pretty much any other holy monster.
History
Spirits were designed and considered for use in Crawl, but were never included in any official release.