Difference between revisions of "Human (monster)"
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Revision as of 06:00, 21 December 2012
human @ | |
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HP | 15 - 40 |
HD | 5 |
XP | 129 |
Speed | 10 |
AC | 2 |
EV | 12 |
Will | 8 |
Attack1 | 10 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | land |
Intelligence | Normal |
Uses | Weapons & armour |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Warm-blooded Speaks |
An uppity sort of surface-dwelling, hairless ape. Dwarves think of them as fragile, elves think of them as clumsy, and monsters think of them as tasty.
"Do you know -Bertolt Brecht, "The Measures Taken". 1930. |
Useful Info
Humans are uncommon creatures in the dungeon and generally aren't very threatening. If you see one, it's either a shapeshifter, a sign of a nearby vault (e.g., "yak farm" or "sword in the stone"), or an outrider for one of a few uniques.
Also, several "other" monsters leave human corpses: Prince Ribbit, Wizards, Vault guards, Hell knights, Paladins.
Variant Humans
You can find deformed humans, febrile humans, and sickly humans in some of the sealed chambers in Cigotuvi's Fleshworks.
This poor creature looks hideously deformed. |
The ghosts of human monks will occasionally coalesce as you travel in Wucad Mu's Monastery. As these count as summons, they can be quickly disposed of with Abjuration, and they will stop spawning once you destroy the statue of Wucad Mu in the heart of the monastery.
It seems a flimsy representation of a monk; nothing more than a half-formed memory. |
Tips & Tricks
Although generally very easy if you meet them, humans can be dangerous if spawned with crossbows, branded weapons, or large shields, and pack a surprisingly strong punch if they meet a low-level character.