Difference between revisions of "Primal Wave"

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'''Primal Wave''' is a monsters-only spell that causes the tides of [[the Shoals]] to surge into you, dealing significant damage, turning the terrain beneath you to [[shallow water]] (if it isn't already), and pushing you around. Fortunately, it cannot knock you into [[deep water]], and it deals 40% less damage if your character is either aquatic ([[merfolk]], [[octopode]]) or does not breathe ([[mummy]], gray [[draconian]]).
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'''Primal Wave''' is a monsters-only spell that causes massive amounts of water to surge into you, dealing significant damage, pushing you around, and turning the terrain beneath and near you to [[shallow water]] (if it isn't already). Fortunately, it cannot knock you into [[deep water]], and it deals 40% less damage if your character is either aquatic ([[merfolk]], [[octopode]]) or does not breathe ([[mummy]], gray [[draconian]]).
  
 
The following enemies cast Primal Wave:
 
The following enemies cast Primal Wave:
 
*[[Merfolk aquamancer]]
 
*[[Merfolk aquamancer]]
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==History==
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In [[0.13]], [[elemental wellspring]]s will be able to cast Primal Wave.
  
 
[[Category: Monster spells]]
 
[[Category: Monster spells]]

Revision as of 12:13, 31 July 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Primal Wave
Level 6
School1 Conjuration
School2 Ice
School3
Source(s)
Casting noise 0
Spell noise 0

Primal Wave is a monsters-only spell that causes massive amounts of water to surge into you, dealing significant damage, pushing you around, and turning the terrain beneath and near you to shallow water (if it isn't already). Fortunately, it cannot knock you into deep water, and it deals 40% less damage if your character is either aquatic (merfolk, octopode) or does not breathe (mummy, gray draconian).

The following enemies cast Primal Wave:

History

In 0.13, elemental wellsprings will be able to cast Primal Wave.