Difference between revisions of "Iskenderun's Battlesphere"

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==Useful Info==
 
==Useful Info==
'''Iskenderun's Battlesphere''' is a level 4 [[Conjurations]]/[[Charms]] spell which conjures a [[battlesphere]]. This construct will shoot a barrage of energy each time you cast a Conjurations spell, aimed at the same target you attacked; this attack can't be blocked or dodged, and deals irresistible damage. The only Conjurations that battlespheres can't mirror are: [[Static Discharge]], [[Conjure Flame]], Iskenderun's Battlesphere (obviously), [[Fulminant Prism]], [[Poisonous Cloud]], [[Freezing Cloud]], [[Conjure Ball Lightning]], [[Delayed Fireball]], [[Chain Lightning]] and [[Fire storm]]. Battlespheres will let pass friendly beams. You can only have one battlesphere at a time. If you already have one on the current level, casting this spell will recall that one and increase its duration and number of charges. Battlespheres die immediately when left alone on a different level.  
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'''Iskenderun's Battlesphere''' is a level 4 [[Conjurations]]/[[Charms]] spell which conjures a friendly [[battlesphere]] to support your magical attacks. This construct will shoot a burst of perfectly accurate, irresistible energy each time you cast a Conjurations spell, aimed at the same target you attacked (assuming it has a clear line of fire), but will eventually dissipate after running out of magical charges or timing out. The battlesphere can be targeted and destroyed by enemy attacks, but will not block your own beam spells from passing through it to strike the enemy. You may only summon one battlesphere at a time; casting it while one already exists will recall it to your location and increase both its duration and number of charges (max 20). Battlespheres die immediately when left alone on a different level.  
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The only Conjurations that battlespheres won't support are: [[Static Discharge]], [[Conjure Flame]], Iskenderun's Battlesphere (obviously), [[Fulminant Prism]], [[Poisonous Cloud]], [[Freezing Cloud]], [[Conjure Ball Lightning]], [[Delayed Fireball]], [[Chain Lightning]] and [[Fire Storm]].
  
 
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Max. spellpower: 100
 
Max. spellpower: 100
 
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A battlesphere can't hold more than 20 charges.
 
  
 
==History==
 
==History==

Revision as of 20:50, 3 September 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.


Iskenderun's battlesphere.png Iskenderun's Battlesphere
Level 4
School1 Conjuration
School2 Charms
Source(s)
Casting noise 4
Spell noise 0
This spell conjures a small globe of magical energy linked to the caster's own reserves of power, which will hover alongside its creator and augment their destructive might. While the battlesphere cannot take independent action, it will fire volleys of energy at the caster's enemies in near-perfect sync with its creator's own destructive conjurations.
A small globe of magical energy that follows a spellcaster. It cannot operate on its own, yet it will provide fire support, assaulting whatever its conjurer casts at with magical missiles that never miss.

Useful Info

Iskenderun's Battlesphere is a level 4 Conjurations/Charms spell which conjures a friendly battlesphere to support your magical attacks. This construct will shoot a burst of perfectly accurate, irresistible energy each time you cast a Conjurations spell, aimed at the same target you attacked (assuming it has a clear line of fire), but will eventually dissipate after running out of magical charges or timing out. The battlesphere can be targeted and destroyed by enemy attacks, but will not block your own beam spells from passing through it to strike the enemy. You may only summon one battlesphere at a time; casting it while one already exists will recall it to your location and increase both its duration and number of charges (max 20). Battlespheres die immediately when left alone on a different level.

The only Conjurations that battlespheres won't support are: Static Discharge, Conjure Flame, Iskenderun's Battlesphere (obviously), Fulminant Prism, Poisonous Cloud, Freezing Cloud, Conjure Ball Lightning, Delayed Fireball, Chain Lightning and Fire Storm.

Damage formula: 2d(6 + Power/11)
Number of charges: 4 + (1d(Power + 10)-1)/10
Max. spellpower: 100

History

Iskenderun's Battlesphere was added in 0.12.