Difference between revisions of "Spectral Weapon"
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Certain powerful named artefacts possess too strong a spirit for this spell to be able to draw them out.}} | Certain powerful named artefacts possess too strong a spirit for this spell to be able to draw them out.}} | ||
− | '''Spectral Weapon''' is a level 3 [[Charms]]/[[Hexes]] spell which summons an allied spectral clone of your wielded weapon to aid you. This weapon will fight as though it had your weapon skill (but no other bonuses), attacking each time you do, and its defensive capabilities are determined by your [[spell power]]. However, any damage dealt to it will be split between it and you at a 2:1 ratio, regardless of your defenses and resistances. Unwielding your current weapon dismisses your spectral weapon. | + | '''Spectral Weapon''' is a level 3 [[Charms]]/[[Hexes]] spell which summons an allied spectral clone of your wielded melee weapon to aid you. This weapon will fight as though it had your weapon skill (but no other bonuses), attacking each time you do, and its defensive capabilities are determined by your [[spell power]]. However, any damage dealt to it will be split between it and you at a 2:1 ratio, regardless of your defenses and resistances. Unwielding your current weapon dismisses your spectral weapon. |
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Revision as of 14:28, 10 September 2013
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Spectral Weapon | |
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Level | 3 |
School1 | Charms |
School2 | Hexes |
Source(s) | |
Casting noise | 3 |
Spell noise | 0 |
This spell draws out the spirit within a wielded weapon to fight for you, with its power dependant on your skill with said weapon. Never striking on its own, it only attacks when you do. You can only ever have one spectral weapon at a time.
Kills by a spectral weapon count as your own when singing a Song of Slaying. Certain powerful named artefacts possess too strong a spirit for this spell to be able to draw them out. |
Spectral Weapon is a level 3 Charms/Hexes spell which summons an allied spectral clone of your wielded melee weapon to aid you. This weapon will fight as though it had your weapon skill (but no other bonuses), attacking each time you do, and its defensive capabilities are determined by your spell power. However, any damage dealt to it will be split between it and you at a 2:1 ratio, regardless of your defenses and resistances. Unwielding your current weapon dismisses your spectral weapon.
Axe | Long Blade | Mace | Short Blade | Spear | Staff | Whip |
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Strategy
Due to the damage splitting effect of this spell, avoid using it around enemies with area of effect abilities. Fireball, Freezing Cloud, and Hellfire are all things you don't want dealing 1.5× normal damage.