Difference between revisions of "Satyr"

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==History==
 
==History==
Satyrs will be added in [[0.13]].
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Satyrs will be added in [[0.14]].
  
 
[[Category:Crystal Ball Articles]]
 
[[Category:Crystal Ball Articles]]

Revision as of 20:41, 11 October 2013

Version 0.14: This article may not be up to date for the latest stable release of Crawl.
satyr cSatyr.png
HP 61-104
HD 15
XP 1233
Speed 10
AC 2
EV 15
Will 60
Attack1 25 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence High
Uses Starting equipment
Open doors
Holiness Natural
Size Medium
Type satyr, satyr
Flags Actual spells
Archer
Speaks
Spellcaster
Warm-blooded
A more intelligent relative of the faun, often found in their company, and far more unforgiving of - and dangerous to - interlopers.

For a list of all centaur-type creatures, see list of centaurs.


Useful Info

Satyrs are the powerful leaders of faun packs. Like their weaker brethren, they attack you at range while disabling you with crippling Hexes, but with significantly more effectiveness. They also play rousing tunes on their pipes, with an effect similar to orcish battlecries or cherub hymns: any natural monster with less HD than the satyr will deal more damage (+45%) with melee or ranged attacks. They can be found in the Enchanted Forest.

Spells

Spell set
Slot1 none
Slot2 none
Slot3 Cause Fear
Slot4 Cause Fear
Slot5 Sleep
Slot6 none

Tips & Tricks

  • While Sleep is certainly unpleasant, getting hit by Cause Fear can be infuriating for melee characters. Breaking your line of sight to the source will end the effect, however; try to move behind obstructing terrain or read a scroll of fog if you can't simply blast it from where you stand.
  • A single satyr rousing its allies can magnify their damage output dramatically. Stop the music fast and make the satyr a priority.

History

Satyrs will be added in 0.14.