Difference between revisions of "Draconian zealot"
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Revision as of 19:16, 7 December 2013
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
This chart is not updated automatically. It may contain outdated information. | |
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draconian zealot d | |
HP | 68-91 |
HD | 16 |
XP | 2173 |
Speed | 10 |
AC | 12 |
EV | 10 |
MR | 64 |
Attack1 | 15 (hit: plain) |
Attack2 | |
Attack3 | |
Attack4 | |
Max Chunks | 5 |
Type of Meat | Contaminated |
Resistances | None |
Vulnerabilities | Holy, Silver, Dragon Slaying |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | draconian, draconian |
Flags | Priest Speaks Evil Cold-blooded |
For a list of all draconians, see list of draconians.
This draconian derives its hellish powers and demonic allies from the worship of dark gods unknown to men, dwarves, elves or orcs.
...In its gaze you see all the malefic power of its terrible god. |
Useful Info
Draconian zealots are priests of an evil god. They are generally found in the Realm of Zot or, rarely, the Abyss.
Spells
Spell set | |
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Slot1 | Summon Demon |
Slot2 | Hellfire Burst (3d15) |
Slot3 | Minor Healing (2d8) |
Slot4 | Smiting (7-17) |
Slot5 | Animate Dead |
Slot6 | Minor Healing (2d8) |
Tips & Tricks
Abjuration will help against its summons. Silence will prevent the zealot from using any spell.
Be careful when fighting them in corridors: Zot monsters tend to be fairly tough, and their reanimated corpses can take a while to cut through, meaning that draconian zealots can easily cut you off with their Animate Dead spell.