Difference between revisions of "Draconian zealot"

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|glyph={{LightGreen|d}}
 
|glyph={{LightGreen|d}}
 
|tile=[[File:Purple draconian zealot.png]]
 
|tile=[[File:Purple draconian zealot.png]]
|flags={{Priest flag}}<br>{{Speaks flag}}<br>{{Evil flag}}<br>{{Cold blood flag}}
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|flags={{Cold blood flag}}<br>{{Evil flag}}<br>{{Priest flag}}<br>{{Speaks flag}}
 
|resistances=None
 
|resistances=None
|vulnerabilities={{Holy vulnerability}}, {{Silver vulnerability}}, <br>{{Dragon slaying vulnerability}}
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|vulnerabilities={{Holy vulnerability}}, {{Dragon slaying vulnerability}}
 
|max_chunks=5
 
|max_chunks=5
 
|meat={{Contaminated corpse}}
 
|meat={{Contaminated corpse}}
|xp=2173
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|xp=1615
 
|holiness={{Natural}}
 
|holiness={{Natural}}
 
|magic_resistance=64
 
|magic_resistance=64
|hp_range=68-91
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|hp_range=71-90
|avg_hp=79
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|avg_hp=80
 
|armour_class=12
 
|armour_class=12
 
|evasion=10
 
|evasion=10

Revision as of 14:16, 8 December 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
This chart is not updated automatically.
It may contain outdated information.
draconian zealot dDraconian zealot.png
HP 71-90
HD 16
XP 1615
Speed 10
AC 12
EV 10
MR 64
Attack1 15 (hit: plain)
Attack2
Attack3
Attack4
Max Chunks 5
Type of Meat Contaminated
Resistances None
Vulnerabilities Holy, Dragon Slaying
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type draconian, draconian
Flags Cold-blooded
Evil
Priest
Speaks

For a list of all draconians, see list of draconians.

This draconian derives its hellish powers and demonic allies from the worship of dark gods unknown to men, dwarves, elves or orcs.

...In its gaze you see all the malefic power of its terrible god.

Useful Info

Draconian zealots are priests of an evil god. They are generally found in the Realm of Zot or, rarely, the Abyss.

Spells

Spell set
Slot1 Summon Demon
Slot2 Hellfire Burst (3d15)
Slot3 Minor Healing (2d8)
Slot4 Smiting (7-17)
Slot5 Animate Dead
Slot6 Minor Healing (2d8)

Tips & Tricks

Abjuration will help against its summons. Silence will prevent the zealot from using any spell.

Be careful when fighting them in corridors: Zot monsters tend to be fairly tough, and their reanimated corpses can take a while to cut through, meaning that draconian zealots can easily cut you off with their Animate Dead spell.