Difference between revisions of "Dissolution"

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(Tips & Tricks)
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*He hits as hard as [[the royal jelly]], although at a considerably lower speed. More dangerously, he can cast [[Summon Eyeballs]], bringing forth monsters to [[paralyze]] you, [[mutate]] you, and drain your MP. Make sure to have a means of clearing the eyes quickly if you decide to confront him ([[Mass Abjuration]], [[Fire Storm]]), or at the very least an [[amulet of stasis]]. Paralysis is a bigger concern than mutation, although if you want to avoid the mutation as well you can confront him in [[Necromutation|lichform]].
 
*He hits as hard as [[the royal jelly]], although at a considerably lower speed. More dangerously, he can cast [[Summon Eyeballs]], bringing forth monsters to [[paralyze]] you, [[mutate]] you, and drain your MP. Make sure to have a means of clearing the eyes quickly if you decide to confront him ([[Mass Abjuration]], [[Fire Storm]]), or at the very least an [[amulet of stasis]]. Paralysis is a bigger concern than mutation, although if you want to avoid the mutation as well you can confront him in [[Necromutation|lichform]].
 
*Taking him out without these preparations is possible if you do it quickly enough; a [[berserk]]er that manages to get into melee quickly can often tear him apart in a few turns if all goes well. This approach definitely has potential to end badly, however.
 
*Taking him out without these preparations is possible if you do it quickly enough; a [[berserk]]er that manages to get into melee quickly can often tear him apart in a few turns if all goes well. This approach definitely has potential to end badly, however.
 +
*The disconnected structure of the Slime Pits means that he can often be easy to avoid.  Don't explore every bubble, since there's no loot to be had, and if you hear a sizzling sound, try to leave the level as quickly as possible.

Revision as of 01:35, 9 December 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Dissolution JDissolution.png
HP 180
HD 12
XP 8974
Speed 10
AC 10
EV 1
Will 112
Attack1 50 (hit: acid: 7d3)
Attack2 30 (hit: acid: 7d3)


Resistances rPois+, rAcid+++,
rConstr, rDrown,
Asphyx
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Uses nothing
Holiness Natural
Size Large
Type jelly, jelly
Flags Eats items
Acidic flesh
Burrows
Priest
Regenerates
Sense invisible
Speaks
Unique
The Pits of Slime used to be a thriving civilization, and Dissolution was the prophet of their god. When the city was overtaken by its current residents, only Dissolution survived, for he alone turned faithfully to the Slime God. Dissolution became a tremendous mass of acidic ooze, yet retained his intelligence. He is filled with hatred for anything that can hold a form.



Useful Info

Dissolution is a unique, intelligent jelly that burrows through rock like a boring beetle. If you hear a "sizzling sound", then you know he's somewhere near.

Location

Spells

Spell set
Slot1 none
Slot2 none
Slot3 none
Slot4 Summon Eyeballs
Slot5 none
Slot6 Summon Eyeballs

Tips & Tricks

  • He hits as hard as the royal jelly, although at a considerably lower speed. More dangerously, he can cast Summon Eyeballs, bringing forth monsters to paralyze you, mutate you, and drain your MP. Make sure to have a means of clearing the eyes quickly if you decide to confront him (Mass Abjuration, Fire Storm), or at the very least an amulet of stasis. Paralysis is a bigger concern than mutation, although if you want to avoid the mutation as well you can confront him in lichform.
  • Taking him out without these preparations is possible if you do it quickly enough; a berserker that manages to get into melee quickly can often tear him apart in a few turns if all goes well. This approach definitely has potential to end badly, however.
  • The disconnected structure of the Slime Pits means that he can often be easy to avoid. Don't explore every bubble, since there's no loot to be had, and if you hear a sizzling sound, try to leave the level as quickly as possible.