Difference between revisions of "Shadowghast"
(Updated flavour for 0.11) |
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Revision as of 06:07, 21 December 2012
Version 0.11: This article may not be up to date for the latest stable release of Crawl.
This page is about the monster. For the card, see Shadow card
shadow p [[File:{{{tile_name}}}.png|32px]] | |
---|---|
HP | 9 - 24 |
HD | 3 |
XP | 45 |
Speed | 10 |
AC | 12 |
EV | 10 |
Will | 20 |
Attack1 | 5 (hit:
|
Resistances | rPois+, rC+, rRot, rN+, rTorm, rConstr |
Vulnerabilities | Holy |
Habitat | land |
Intelligence | Animal |
Uses | Open doors |
Holiness | Undead |
Size | Small |
Type | wraith, shadow |
Flags | See invisible Evil Insubstantial Glows |
A wisp of unliving shadow, drifting on the edge of vision. It consumes the puissance of living beings.
"Between the idea Between the conception -T.S. Eliot, _The Hollow Men_. 1925. |
Useful Info
Shadows are undead, blue-black creatures found in medium depth dungeon levels. They regenerate quickly and occasionally drain your strength with their melee attacks.
Tips & Tricks
- Since they are undead, Dispel Undead or a weapon of holy wrath will work wonders. If neither are available, hit it at range with non-cold magic or ranged weapons before engaging in melee. Even though the strength drain only kicks in rarely, you should hit hard and end the fight quickly.
- A ring of sustain abilities will make shadows even less frightening.
Categories:
- 0.11 articles
- Hit type
- Drain strength flavour
- Poison resistance
- Cold resistance
- Rot resistance
- Negative energy resistance
- Torment resistance
- Constriction resistance
- Holy vulnerability
- Animal intelligence
- Open doors
- Undead holiness
- Asphyxiation resistance
- Small monsters
- See invisible
- Evil
- Evil monsters
- Insubstantial monsters
- Glows
- Monsters