Difference between revisions of "Primal Wave"

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(update for 0.13, add noise, mention phial of floods)
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|spellnoise=25}}
 
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'''Primal Wave''' is a monsters-only spell that causes massive amounts of water to surge into you, dealing significant damage, pushing you around, and turning the terrain beneath and near you to [[shallow water]] (if it isn't already). Fortunately, it cannot knock you into [[deep water]], and it deals 40% less damage if your character is either aquatic ([[merfolk]], [[octopode]], [[Ice Form]]) or does not breathe (gray [[draconian]], [[mummy]], [[vampire]], [[ghoul]], [[Necromutation]], [[Statue Form]]).
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'''Primal Wave''' is a monsters-only spell that causes massive amounts of water to surge into you, dealing significant damage, pushing you around, and turning the terrain beneath and near you to [[shallow water]] (if it isn't already). Fortunately, it cannot knock you into [[deep water]], and it deals 40% less damage if your character is either aquatic ([[merfolk]], [[octopode]], [[Ice Form]]) or does not breathe (gray [[draconian]], [[gargoyle]], [[mummy]], [[vampire]], [[ghoul]], [[Necromutation]], [[Statue Form]]).
  
 
The following enemies cast Primal Wave:
 
The following enemies cast Primal Wave:

Revision as of 00:12, 4 February 2014

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Primal Wave
Level 6
School1 Conjuration
School2 Ice
School3
Source(s)
Casting noise 0
Spell noise 25

Primal Wave is a monsters-only spell that causes massive amounts of water to surge into you, dealing significant damage, pushing you around, and turning the terrain beneath and near you to shallow water (if it isn't already). Fortunately, it cannot knock you into deep water, and it deals 40% less damage if your character is either aquatic (merfolk, octopode, Ice Form) or does not breathe (gray draconian, gargoyle, mummy, vampire, ghoul, Necromutation, Statue Form).

The following enemies cast Primal Wave:

You can produce a primal wave by evoking a phial of floods.

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