Difference between revisions of "Vault guard"
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==Useful Info== | ==Useful Info== | ||
− | '''Vault guards''' are stout warriors found only in [[the Vaults]], or occasionally guarding its entrance or the entrance to a [[treasure trove]] | + | '''Vault guards''' are stout warriors found only in [[the Vaults]], or occasionally guarding its entrance or the entrance to a [[treasure trove]]. They tend to wield powerful, occasionally-[[brand]]ed weapons and sometimes shields. On their own, they're about as dangerous as an [[orc knight]], but a horde of them guards the entrance to the final floor of the Vaults. |
==Tips & Tricks== | ==Tips & Tricks== | ||
− | * | + | *Although not particularly terrifying, they can land decently powerful hits, particularly when armed with well-branded gear. Try not to take on too many at once. |
− | *Their | + | *Their [[magic resistance]] is not that great. Confusing, enslaving, or petrifying them is not a bad idea. In case of emergency, bring a [[scroll of fear]] to send most of them running. |
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Revision as of 20:09, 14 April 2014
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
vault guard @ | |
---|---|
HP | 53-88 |
HD | 13 |
XP | 1084 |
Speed | 10 |
AC | 1 |
EV | 13 |
Will | 52 |
Attack1 | 20 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Fighter See invisible Speaks Warm-blooded |
A heavily armed and armoured guardian of the Vaults. |
Useful Info
Vault guards are stout warriors found only in the Vaults, or occasionally guarding its entrance or the entrance to a treasure trove. They tend to wield powerful, occasionally-branded weapons and sometimes shields. On their own, they're about as dangerous as an orc knight, but a horde of them guards the entrance to the final floor of the Vaults.
Tips & Tricks
- Although not particularly terrifying, they can land decently powerful hits, particularly when armed with well-branded gear. Try not to take on too many at once.
- Their magic resistance is not that great. Confusing, enslaving, or petrifying them is not a bad idea. In case of emergency, bring a scroll of fear to send most of them running.