Difference between revisions of "Tukima's Dance"
(Monsters have no way of adding Temporary Brands, so that can no longer apply. Can anyone confirm if the cursed weapon aspect still applies? Also, is this smite-targeted or beam-targeted? And can anyone update that Flavour Text?) |
CommanderC (talk | contribs) |
||
Line 14: | Line 14: | ||
}} | }} | ||
− | {{Flavour|This spell | + | {{Flavour|This spell animates the weapon of a targeted foe, ripping it from their hands and causing it to attack them relentlessly. Once the target dies, the weapon will fall to the ground shortly thereafter. The spell will not function on certain wilful artefacts, and any abilities that require evocation skill will not be active.}} |
− | [[Tukima's Dance]] is a level 3 [[Hexes]] spell which temporarily animates melee weapons held by hostile monsters. The weapons will fight against their former owners. The weapon's strength is determined by both the caster's [[spell power]] and the weapon's | + | [[Tukima's Dance]] is a level 3 [[Hexes]] spell which temporarily animates melee weapons held by hostile monsters. The weapons will only fight against their former owners and quickly expire after they have been killed. The weapon's strength is determined by both the caster's [[spell power]] and the weapon's base stats, while the duration of the effect is dependent entirely upon spell power. The caster's actual weapon skill has no impact on the dancing weapon's performance. Cursed weapons will remain cursed. |
+ | |||
+ | Animating a weapon that is known to be hated by your current god will trigger divine retribution. | ||
==Strategy== | ==Strategy== | ||
− | + | Monsters with low [[magic resistance]] and good weapons are the best targets for this spell: [[ogre]]s, [[orc warrior]]s, [[ettin]]s, etc. | |
==History== | ==History== |
Revision as of 14:24, 29 August 2014
Tukima's Dance | |
---|---|
Level | 3 |
School1 | Hexes |
Source(s) | |
Casting noise | 4 |
Spell noise | 0 |
This spell animates the weapon of a targeted foe, ripping it from their hands and causing it to attack them relentlessly. Once the target dies, the weapon will fall to the ground shortly thereafter. The spell will not function on certain wilful artefacts, and any abilities that require evocation skill will not be active. |
Tukima's Dance is a level 3 Hexes spell which temporarily animates melee weapons held by hostile monsters. The weapons will only fight against their former owners and quickly expire after they have been killed. The weapon's strength is determined by both the caster's spell power and the weapon's base stats, while the duration of the effect is dependent entirely upon spell power. The caster's actual weapon skill has no impact on the dancing weapon's performance. Cursed weapons will remain cursed.
Animating a weapon that is known to be hated by your current god will trigger divine retribution.
Strategy
Monsters with low magic resistance and good weapons are the best targets for this spell: ogres, orc warriors, ettins, etc.
History
Prior to 0.15 it was a level 5 Hexes spell which temporarily turned your wielded non-fixedart melee weapon into a friendly dancing weapon.
In 0.12, the power of this spell was increased, and its level was raised to 5.
Prior to 0.6, dancing weapons were immune to elemental damage and had flat statistics independent of spell power and weapon weight.