Difference between revisions of "Vault guard"
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{{monster | {{monster | ||
|name=vault guard | |name=vault guard | ||
− | |glyph={{Cyan| | + | |glyph={{Cyan|p}} |
|tile=[[File:Vault guard.png]] | |tile=[[File:Vault guard.png]] | ||
|flags={{Fighter flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}} | |flags={{Fighter flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}} | ||
Line 9: | Line 9: | ||
|vulnerabilities=None | |vulnerabilities=None | ||
|max_chunks=3 | |max_chunks=3 | ||
− | |meat={{ | + | |meat={{Clean corpse}} |
− | |xp= | + | |xp=1086 |
|holiness={{Natural}} | |holiness={{Natural}} | ||
|magic_resistance=52 | |magic_resistance=52 | ||
− | |hp_range=53- | + | |hp_range=53-89 |
− | |avg_hp= | + | |avg_hp=71 |
|armour_class=1 | |armour_class=1 | ||
|evasion=13 | |evasion=13 |
Revision as of 22:55, 29 August 2014
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
vault guard p | |
---|---|
HP | 53-89 |
HD | 13 |
XP | 1086 |
Speed | 10 |
AC | 1 |
EV | 13 |
Will | 52 |
Attack1 | 20 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Fighter See invisible Speaks Warm-blooded |
A heavily armed and armoured guardian of the Vaults. |
Useful Info
Vault guards are stout warriors found only in the Vaults, or occasionally guarding its entrance or the entrance to a treasure trove. They tend to wield powerful, occasionally-branded weapons and sometimes shields. On their own, they're about as dangerous as an orc knight, but they tend to be found along with a band of vault wardens, ironheart preservers, and ironbrand convokers. Also, you are guaranteed to face a horde of them upon entering the final floor of the Vaults.
Tips & Tricks
- Although not particularly terrifying, they can land decently powerful hits, particularly when armed with well-branded gear. Try not to take on too many at once.
- Their magic resistance is not that great. Confusing, enslaving, or petrifying them is not a bad idea. In case of emergency, bring a scroll of fear to send most of them running.