Difference between revisions of "Fly"

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'''Fly''' is a [[status effect]] that sends you soaring above the ground. A flying player can ignore water, [[lava]], and most traps, gains a bonus to [[stealth]], receives twice the normal benefit of the [[Swiftness]] spell, and gets a small increase to speed if the character is a [[tengu]].
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'''Fly''' is a [[status effect]] that sends you soaring above the ground. A flying player can ignore the penalties of [[shallow water]], cross patches of [[deep water]] and [[lava]], ignore mechanical (but not magical!) [[trap]]s, gains a bonus to [[stealth]], and gets a small increase to speed if the character is a [[tengu]]. The only downside to flying is that it greatly increases the damage you take from the [[Airstrike]] spell; consider landing before facing foes who know it.
  
Its only downside is that you take extra damage from [[Airstrike]].
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[[Gargoyle]]s, [[tengu]], and black [[draconian]]s eventually acquire the innate ability to fly. Other species must rely upon [[Flight|magic]], [[Flight (ego)|equipment]], or [[potion of flight|potions]].
 
 
Player species with the innate ability to fly include [[gargoyle]]s and [[tengu]].
 
  
 
==History==
 
==History==
In [[0.12]] and earlier, flight reduced self-damage taken from static discharge, and negated additional damage from [[electrocution]] weapons.
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In [[0.12]] and earlier, flight reduced self-damage taken from [[Static Discharge]] and negated the additional damage from [[electrocution]] weapons.
  
 
[[Category:Status effects]]
 
[[Category:Status effects]]
 
[[Category:Movement]]
 
[[Category:Movement]]

Revision as of 13:36, 2 September 2014

Version 0.15: This article may not be up to date for the latest stable release of Crawl.

Fly is a status effect that sends you soaring above the ground. A flying player can ignore the penalties of shallow water, cross patches of deep water and lava, ignore mechanical (but not magical!) traps, gains a bonus to stealth, and gets a small increase to speed if the character is a tengu. The only downside to flying is that it greatly increases the damage you take from the Airstrike spell; consider landing before facing foes who know it.

Gargoyles, tengu, and black draconians eventually acquire the innate ability to fly. Other species must rely upon magic, equipment, or potions.

History

In 0.12 and earlier, flight reduced self-damage taken from Static Discharge and negated the additional damage from electrocution weapons.