Difference between revisions of "Fireball"

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|dam_denom = 2}}
 
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[[Fireball]] is a level 5 [[Conjurations]]/[[Fire Magic]] spell which launches an exploding bolt of fire at the targeted tile, dealing [[fire]] damage to everything caught in the ensuing 3×3 explosion. It is an excellent mid-game attack spell, allowing you to rapidly wipe out clusters of enemies.
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'''Fireball''' is a level 5 [[Conjurations]]/[[Fire Magic]] spell which launches an exploding gout of fire at the targeted tile, dealing unavoidable [[fire]] damage to everything caught in the ensuing 3×3 explosion. It is an excellent mid-game attack spell, allowing you to rapidly wipe out clusters of enemies.
  
 
Player-launched fireballs do
 
Player-launched fireballs do
 
  calc_dice(3, 10 + power / 2)
 
  calc_dice(3, 10 + power / 2)
damage, which is less than [[Bolt of Fire]] but still respectable.
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damage, which is less than [[Bolt of Fire]] but still respectable, and at a slightly lower MP cost.
  
 
Fireball is also unique in that learning it will consume zero spell slots if you already have [[Delayed Fireball]] memorized. This does not let you exceed the hard limit of 20 spells total.
 
Fireball is also unique in that learning it will consume zero spell slots if you already have [[Delayed Fireball]] memorized. This does not let you exceed the hard limit of 20 spells total.
  
 
===Strategy===
 
===Strategy===
If you learn the quirks of monster movement, you can potentially hit 8 monsters at a time with a single fireball. If your defenses are up to scratch, you may even want to take a hit or two to maximize your damage output, or to avoid running out of mana midfight.
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If you learn the quirks of monster movement, you can potentially hit 8 monsters at a time with a single fireball. If your defenses are up to scratch, you may even want to take a hit or two to maximize your damage output, or to avoid running out of MP midfight.
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Its unavoidable nature and burst radius and burst radius make it especially good for taking out annoying, hard-to-hit foes, such as bands of [[List of spriggans|spriggans]] or opponents hiding in the back row. Firing it at melee range can be dangerous, however; unless you can aim at a tile behind the foe you're engaged with, you're likely to get caught in your own blast.

Revision as of 13:57, 4 December 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.
Fireball.png Fireball
Level 5
School1 Conjuration
School2 Fire
Source(s)
Casting noise 5
Spell noise 15
This spell hurls an exploding bolt of fire. This spell does not cost additional spell levels if the learner already knows Delayed Fireball.
Spell Details
Damage Formula 3d(3.33+Power/6) fire
Max Damage 3d37
Max Power 200
Range 6
Targeting Beam
To-hit
Special Explosion

Fireball is a level 5 Conjurations/Fire Magic spell which launches an exploding gout of fire at the targeted tile, dealing unavoidable fire damage to everything caught in the ensuing 3×3 explosion. It is an excellent mid-game attack spell, allowing you to rapidly wipe out clusters of enemies.

Player-launched fireballs do

calc_dice(3, 10 + power / 2)

damage, which is less than Bolt of Fire but still respectable, and at a slightly lower MP cost.

Fireball is also unique in that learning it will consume zero spell slots if you already have Delayed Fireball memorized. This does not let you exceed the hard limit of 20 spells total.

Strategy

If you learn the quirks of monster movement, you can potentially hit 8 monsters at a time with a single fireball. If your defenses are up to scratch, you may even want to take a hit or two to maximize your damage output, or to avoid running out of MP midfight.

Its unavoidable nature and burst radius and burst radius make it especially good for taking out annoying, hard-to-hit foes, such as bands of spriggans or opponents hiding in the back row. Firing it at melee range can be dangerous, however; unless you can aim at a tile behind the foe you're engaged with, you're likely to get caught in your own blast.