Difference between revisions of "Guardian mummy"
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|xp=329 | |xp=329 | ||
|holiness={{Undead}} | |holiness={{Undead}} | ||
− | |magic_resistance= | + | |magic_resistance=40 |
− | |hp_range= | + | |hp_range=37-54 |
|avg_hp=45 | |avg_hp=45 | ||
|armour_class=6 | |armour_class=6 |
Revision as of 20:18, 24 March 2015
Version 0.15: This article may not be up to date for the latest stable release of Crawl.
guardian mummy M | |
---|---|
HP | 37-54 |
HD | 7 |
XP | 329 |
Speed | 8 |
AC | 6 |
EV | 9 |
Will | 40 |
Attack1 | 30 (hit: plain)
|
Resistances | rC+, rPois+++, rN+++, rTorm, rRot+++, rDrown, rWater |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Undead |
Size | Large |
Type | mummy, mummy |
Flags | Evil Fighter See invisible |
An ancient warrior, embalmed and cursed to walk in undeath for eternity. |
Useful Info
Guardian mummies behave much like regular mummies, shuffling into melee with you and attacking as best they can. Unlike standard mummies they hit fairly hard, move nearly as fast as the average character, have no particular weakness to fire damage, and pack a much more exciting death curse. They are found in or guarding the Tomb, as well as in certain undead vaults and extremely rarely as a boss in the Ossuary.
Tips & Tricks
- A ring of sustain abilities and being undead through Necromutation or just by nature will take much of the sting out of their death curse. Abjuration is also useful for getting rid of any demonic reinforcements. If possible, try to lure them to relatively isolated, already cleared areas first; noise travels far in the Tomb, and you don't want to find yourself slowed or tormented while facing down a dozen angry mummies.
Categories:
- 0.15 articles
- Hit type
- Plain flavour
- Cold resistance
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- Water resistance
- Holy vulnerability
- Holy wrath vulnerability
- Normal intelligence
- Weapons armour
- Starting equipment
- Open doors
- Undead holiness
- Asphyxiation resistance
- Large monsters
- Evil
- Evil monsters
- Fighter
- See invisible
- Monsters
- Mummy