Difference between revisions of "Natasha"
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==Tips & Tricks== | ==Tips & Tricks== | ||
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*The threat level of her imps is very variable. [[Crimson imp]]s are mostly harmless. [[White imp]]s are capable of dealing significant [[cold]] damage. [[Shadow imp]]s are capable of raising the dead and hitting you with [[negative energy]] damage. [[Iron imp]]s are serious threats in melee. In all cases, however, it is easier to kill Natasha than to try to kill off her summons, as they will all die once she's beaten. Consider retreating and returning later if she manages to get a sizable imp army up before you can reach her. | *The threat level of her imps is very variable. [[Crimson imp]]s are mostly harmless. [[White imp]]s are capable of dealing significant [[cold]] damage. [[Shadow imp]]s are capable of raising the dead and hitting you with [[negative energy]] damage. [[Iron imp]]s are serious threats in melee. In all cases, however, it is easier to kill Natasha than to try to kill off her summons, as they will all die once she's beaten. Consider retreating and returning later if she manages to get a sizable imp army up before you can reach her. | ||
Revision as of 04:08, 24 April 2015
Natasha h | |
---|---|
HP | 15 |
HD | 3 |
XP | 35 |
Speed | 10 (move: 80%) |
AC | 2 |
EV | 12 |
Will | 20 |
Attack1 | 10 (claw: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Starting equipment Open doors |
Holiness | Natural |
Size | Little |
Type | felid, felid |
Flags | See invisible Speaks Unique Warm-blooded |
A magical cat. Once a powerful wizard's familiar, Natasha was abandoned after he was consumed by the necromantic forces he sought to control. Now she patrols the dungeon, taking a bloody vengeance with spell and claw upon any adventurer that crosses her path.
“It dooth appéere that there is in Cats as in all other kindes of beasts, a certaine reason and language wherby they vnderstand one another. But as touching this Grimmalkin: I take rather to be an Hagat or a VVitch then a Cat. For witches haue gone often in that likenes, And therof hath come the prouerb as trew as common, that a Cat hath nine liues, that is to say, a witch may take on her a Cats body nine times.” |
Useful Info
Natasha, Servant of Life and Death is a unique felid wizard. Although not very durable, she is fast and capable of summoning a variety of imps to her aid, as well as inflicting irresistible damage at any range and disabling you with status effects. On top of all that, she has three lives; when killed, she will respawn elsewhere on the floor twice before finally dying for good.
Location
- The Dungeon:3-6
Spells
Spell set | ||
---|---|---|
Slot1 | Magic Dart (3d4) | Wizard flag |
Slot2 | Slow | Wizard flag |
Slot3 | Call Imp | Wizard flag |
Slot4 | Conjure Flame (42d1) | Wizard flag |
Tips & Tricks
- The threat level of her imps is very variable. Crimson imps are mostly harmless. White imps are capable of dealing significant cold damage. Shadow imps are capable of raising the dead and hitting you with negative energy damage. Iron imps are serious threats in melee. In all cases, however, it is easier to kill Natasha than to try to kill off her summons, as they will all die once she's beaten. Consider retreating and returning later if she manages to get a sizable imp army up before you can reach her.
Trivia
Although never explicitly stated, the unrand dagger Morg once belonged to a "powerful mage called Boris" who "got lost in the Dungeon while seeking the Orb." Given Natasha's flavour text, this strongly suggests that Natasha was once the unique lich Boris' familiar, making the pair into one of Crawl's sneakier pop culture references.
History
Natasha was added in 0.14.