Difference between revisions of "Water nymph"

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''For a list of merfolk monsters, see [[list of merfolk]].''
 
''For a list of merfolk monsters, see [[list of merfolk]].''
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{{monster info}}
{{monster
 
|name=water nymph
 
|glyph={{Magenta|m}}
 
|tile=[[File:Water nymph.png]]
 
|flags={{See invisible flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}}
 
|resistances={{Drown resistance}}, {{Water resistance}}
 
|vulnerabilities=None
 
|max_chunks=3
 
|meat={{Clean corpse}}
 
|xp=522
 
|holiness={{Natural}}
 
|magic_resistance=100
 
|hp_range=36-64
 
|avg_hp=50
 
|armour_class=4
 
|evasion=13
 
|habitat=Amphibious
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Uses nothing}}
 
|attack1=12 ({{Touch type}}: {{Drown flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=10
 
|base_hp=3
 
|extra_hp=4
 
|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|genus=water nymph
 
|species=water nymph
 
}}
 
{{Flavour|A strikingly beautiful and capricious nature spirit, deeply bonded with the waters in which she lives. Wherever they flow, so may she, and ponds and rivers surge and leap at her whim. Beware, for many unwitting adventurers have found themselves drawn beneath her waters by a simple touch, only for it to become their final resting place.
 
----
 
“Oh, but you can't expect to wield supreme executive power just because some watery tart threw a sword at you.”<br>
 
-Monty Python and the Holy Grail, 1975.}}
 
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==Useful Info==
 
==Useful Info==
 
'''Water nymphs''' are amphibious creatures which force their prey into [[water]] before drowning them. They can deal heavy [[smite]]-targeted [[asphyxiation]] damage with their magic to any creature standing in water, and have a passive one-tile aura of [[shallow water]] which follows them around (though it takes it some time to catch up). They are found in the [[Shoals]].
 
'''Water nymphs''' are amphibious creatures which force their prey into [[water]] before drowning them. They can deal heavy [[smite]]-targeted [[asphyxiation]] damage with their magic to any creature standing in water, and have a passive one-tile aura of [[shallow water]] which follows them around (though it takes it some time to catch up). They are found in the [[Shoals]].
  
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{{monster spells}}
==Spells==
 
{{Spellcaster1
 
|number=
 
|slot1=[[Waterstrike]] (3d17)
 
|flags1={{Wizard slot flag}}
 
}}
 
{{clear}}
 
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==Tips & Tricks==
 
==Tips & Tricks==

Revision as of 04:12, 14 December 2015

Version 0.17: This article may not be up to date for the latest stable release of Crawl.

For a list of merfolk monsters, see list of merfolk.

water nymph mWater nymph.png
HP 26-54
HD 10
XP 446
Speed 10
AC 2
EV 13
Will 100
Attack1 12 (touch: drown)


Resistances rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Human
Uses Uses nothing
Holiness Natural
Size Medium
Type water nymph, water nymph
Flags Speaks
Warm-blooded
A capricious nature spirit, deeply bonded with the waters in which it lives. Wherever they flow, so may it, and ponds and rivers surge and leap at its whim.

“Oh, but you can't expect to wield supreme executive power just because some watery tart threw a sword at you.”
-Monty Python and the Holy Grail, 1975.

Useful Info

Water nymphs are amphibious creatures which force their prey into water before drowning them. They can deal heavy smite-targeted asphyxiation damage with their magic to any creature standing in water, and have a passive one-tile aura of shallow water which follows them around (though it takes it some time to catch up). They are found in the Shoals.

Spells

Spell set I
Slot1 Waterstrike (3d17) Wizard flag

Tips & Tricks

  • Mephitic Cloud or Silence disables their magic nicely, though killing them at range solves the problem even more effectively. Flight or playing a large species will protect you from the risk of stumbling due to their water aura, but their Waterstrike spell can still affect you.
  • Water nymphs can only deal significant damage to you if you're in the water, and even a normal speed character can retreat from them, reaching dry land long enough to take an attack before the water catches up. So long as you have a safe, clear area to retreat to, feel free to backpedal until you've defeated the nymph. Don't attempt this into unexplored territory, however.

History

Water nymphs were added in 0.14