Difference between revisions of "Robe of Folly"
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− | {{ | + | {{version017}} |
− | {{flavour|A dull grey robe. It is enchanted to provide its wearer with immeasurable power and wisdom.}} | + | {{flavour|A dull grey robe. It is enchanted to provide its wearer with immeasurable power and wisdom, but...}} |
[[File:Robe_of_folly.png]] '''''the +3 robe of Folly''''' | [[File:Robe_of_folly.png]] '''''the +3 robe of Folly''''' | ||
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[[Archmagi]]<br> | [[Archmagi]]<br> | ||
− | [[ | + | [[MR]]--<br> |
+5 [[intelligence]]<br> | +5 [[intelligence]]<br> | ||
− | + | [[Curse]]d, 50% chance to recurse itself on equip | |
==Desirability== | ==Desirability== | ||
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==History== | ==History== | ||
− | Prior to [[0.12]] this was a strictly bad artifact. | + | *Prior to [[0.13]] the [[magic resistance]] penalty was -100 instead of -80. |
+ | *Prior to [[0.12]] this was a strictly bad artifact. | ||
[[Category:Unrands]] | [[Category:Unrands]] | ||
[[Category:Body armour]] | [[Category:Body armour]] |
Revision as of 15:45, 17 December 2015
A dull grey robe. It is enchanted to provide its wearer with immeasurable power and wisdom, but... |
+3 robe
Archmagi
MR--
+5 intelligence
Cursed, 50% chance to recurse itself on equip
Desirability
With archmagi and +5 intelligence, the robe of Folly is a tempting piece of armour for any character looking to squeeze out a little more spellpower, but only if they can make up for the very dangerous MR penalty. An unlucky encounter with an opponent capable of banishing or paralysing you can very easily get you killed, and even a constant stream of confusions can be devastating. Only consider wearing this all the time if you've had very good luck finding artefacts which counter the magic resistance loss, and even then you'd be much safer with a +2 robe of the Archmagi and some amazing MR. Even with the recursing, however, it's entirely possible to wear it before taking on a particularly nasty opponent that lacks any MR-related abilities, then remove it before it gets the chance to betray you.
History
- Prior to 0.13 the magic resistance penalty was -100 instead of -80.
- Prior to 0.12 this was a strictly bad artifact.