Difference between revisions of "Ability"
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*Powers given by an [[item]], such as [[Evoke Invisibility]] from the [[ring of invisibility]] | *Powers given by an [[item]], such as [[Evoke Invisibility]] from the [[ring of invisibility]] | ||
*Powers given by a [[god]], such as [[Elyvilon]]'s Lesser Healing | *Powers given by a [[god]], such as [[Elyvilon]]'s Lesser Healing | ||
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− | Abilities have both a cost and a chance of success. They may also depend on the player's state; eg. vampires cannot transform into [[Bat Form]] while full of blood. | + | Abilities have both a cost and a chance of success. They may also depend on the player's state; eg. vampires cannot transform into [[Bat Form]] while full of blood. Abilities not based on sound or speech are unaffected by [[silence]]. |
==Ability Costs== | ==Ability Costs== |
Revision as of 09:33, 16 December 2018
Version 0.17: This article may not be up to date for the latest stable release of Crawl.
For unique monster abilities, see Special ability
An ability is a power that a player character may have, and may choose to use at any time. Abilities can be unleashed by pressing the a key.
Abilities can be:
- Natural abilities, such as a naga's Spit Poison ability
- Powers given by mutations, such as blinking
- Powers given by an item, such as Evoke Invisibility from the ring of invisibility
- Powers given by a god, such as Elyvilon's Lesser Healing
Abilities have both a cost and a chance of success. They may also depend on the player's state; eg. vampires cannot transform into Bat Form while full of blood. Abilities not based on sound or speech are unaffected by silence.
Ability Costs
Unlike spells, which almost always only cost MP and spell hunger, abilities can have multiple costs. These include:
- MP
- Permanent MP
- HP
- Permanent HP
- Food (Makes non-mummy characters hungrier. This cannot be reduced by your skills or stats.)
- Piety
- Breath
- Delay
- Pain
- Exhaustion
History
Prior to 0.17, ability scores were capped at 72, now at 125.