Difference between revisions of "Serpent of Hell (Dis)"
m (Add a link to the list of dragons) |
m (Add History section; breath attacks were changed in 28a7641a) |
||
Line 11: | Line 11: | ||
*The Dis iteration of the Serpent of Hell is an extremely durable monster capable of pouring out tremendous damage that ignores all resistances. Its multiple attacks per turn each hit fairly hard, but its spells are far more frightening. Metal Splinters can be gruesome for characters with low AC, Quicksilver Bolt injures you while negating any buffs you have in place, and Lehudib's Crystal Spear simply maims any character that manages to be hit by it. Summon Dragon complicates the fight with additional enemies, and Abjuration prevents you from bringing in reinforcements, but these effects are generally less of a concern than the Serpent's direct damage spells. To top it all off, all three of its attack spells are considered natural abilities, completely ignoring the effects of [[antimagic]] weapons. | *The Dis iteration of the Serpent of Hell is an extremely durable monster capable of pouring out tremendous damage that ignores all resistances. Its multiple attacks per turn each hit fairly hard, but its spells are far more frightening. Metal Splinters can be gruesome for characters with low AC, Quicksilver Bolt injures you while negating any buffs you have in place, and Lehudib's Crystal Spear simply maims any character that manages to be hit by it. Summon Dragon complicates the fight with additional enemies, and Abjuration prevents you from bringing in reinforcements, but these effects are generally less of a concern than the Serpent's direct damage spells. To top it all off, all three of its attack spells are considered natural abilities, completely ignoring the effects of [[antimagic]] weapons. | ||
*[[Earth Magic]] specialists can beat the Serpent at its own game, hammering it with their own Crystal Spears until the beast falls. [[Air Magic]] can also be very effective here, as it does not possess [[electricity]] resistance. | *[[Earth Magic]] specialists can beat the Serpent at its own game, hammering it with their own Crystal Spears until the beast falls. [[Air Magic]] can also be very effective here, as it does not possess [[electricity]] resistance. | ||
+ | |||
+ | ==History== | ||
+ | *In [[0.16]], it got the third breath attack, [[Iron Shot]]. |
Revision as of 22:53, 9 October 2019
Version 0.23: This article may not be up to date for the latest stable release of Crawl.
For a list of all dragons, see list of dragons.
Serpent of Hell (Dis) D | |
---|---|
HP | 213-430 |
HD | 17 |
XP | 6138 |
Speed | 14 |
AC | 30 |
EV | 8 |
Will | 180 |
Attack1 | 35 (bite: reach) |
Attack2 | 25 (claw: plain) |
Attack3 | 25 (trample: trample) |
Attack4 | 15 (tail slap: plain) |
Resistances | rF+ rC+ rPois+ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Uses nothing |
Holiness | Demonic |
Size | Giant |
Type | dragon, the Serpent of Hell |
Flags | Destroys doors See invisible Unique |
A towering three-headed beast with an army's worth of swords for teeth. Each of its scales is a shield with a razored edge. |
Contents
Useful Info
The Serpent of Hell is a unique dragon whose elemental affinity varies based on which branch of Hell you encounter it in. When faced in the Iron City of Dis, the Serpent is capable of breathing deadly shrapnel and magic-stripping energies at you.
Spells
Spell set I | ||
---|---|---|
Slot1 | Metal Splinters (3d30) | Natural flag, Breath flag, Noisy flag |
Slot2 | Quicksilver Bolt (3d21) | Natural flag, Breath flag, Noisy flag |
Slot3 | Lehudib's Crystal Spear (3d36) | Natural flag, Breath flag, Noisy flag |
Slot4 | Summon Dragon | Magical flag |
Tips & Tricks
- The Dis iteration of the Serpent of Hell is an extremely durable monster capable of pouring out tremendous damage that ignores all resistances. Its multiple attacks per turn each hit fairly hard, but its spells are far more frightening. Metal Splinters can be gruesome for characters with low AC, Quicksilver Bolt injures you while negating any buffs you have in place, and Lehudib's Crystal Spear simply maims any character that manages to be hit by it. Summon Dragon complicates the fight with additional enemies, and Abjuration prevents you from bringing in reinforcements, but these effects are generally less of a concern than the Serpent's direct damage spells. To top it all off, all three of its attack spells are considered natural abilities, completely ignoring the effects of antimagic weapons.
- Earth Magic specialists can beat the Serpent at its own game, hammering it with their own Crystal Spears until the beast falls. Air Magic can also be very effective here, as it does not possess electricity resistance.
History
Categories:
- 0.23 articles
- Bite type
- Reach flavour
- Claw type
- Plain flavour
- Trample type
- Trample flavour
- Tail slap type
- Fire resistance
- Cold resistance
- Poison resistance
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Holy vulnerability
- Human intelligence
- Uses nothing
- Demonic holiness
- Giant monsters
- Eats doors
- See invisible
- Unique monsters
- Monsters
- Spellcaster