Difference between revisions of "Summon Drakes"

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{{Flavour|Summons multiple drakes, komodo dragons, and lindwurms.}}
 
{{Flavour|Summons multiple drakes, komodo dragons, and lindwurms.}}
  
'''Summon Drakes''' is a monster-only spell which summons several of the following reptiles into existence<ref>{{source ref|0.25.0|mon-cast.cc|4144}}</ref>:
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'''Summon Drakes''' is a monster-only spell which summons several of the following creatures into existence<ref>{{source ref|0.25.0|mon-cast.cc|4144}}</ref>:
  
 
*{{monsterlink|Swamp drake}}, 16.7%
 
*{{monsterlink|Swamp drake}}, 16.7%
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*{{monsterlink|Lindwurm}}, 10%
 
*{{monsterlink|Lindwurm}}, 10%
  
Fortunately, you only encounter this spell in the late game, as it is one of the more threatening spells in the game. It allows [[draconian caller]]s to summon [[death drake]]s (the other monsters range from popcorn to moderate threats, as compared to the typical Zot monster), which will quickly fill the area with [[miasma]] clouds that will [[slow]], [[poison]], and [[rot]] you. As a general rule, try to kill off the caller first in any encounter to keep things simple. If you are swarmed and cannot kill the caller, use whatever means necessary to escape ([[teleport]] is not a bad idea on Zot:1-4, but on Zot:5 you'll usually want to resort to whatever means of increasing your movement speed you have available). Attempting to wade your way through hordes of drakes while slowed, rotting, and possibly poisoned is simply never worth the trouble.
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It is one of the more threatening spells in the game due to its ability to create [[miasma]]-spewing [[death drake]]s that will swiftly [[slow]], [[poison]], and [[rot]] you. Fortunately, it only appears in the spell lists of [[draconian stormcaller]]s, and the rest of the monsters the spell can summon are minor threats compared to the regular enemies encountered around the [[Realm of Zot]].
  
Gaining rotting resistance is quite difficult. [[Zin]]'s Vitalisation ability will protect you, as will having [[Necromutation]] active. Other than that, you have to be undead: [[Ghoul]]s, [[Vampire]]s, and [[Mummies]] usually have nothing to fear from this spell (although Mummies will want to be sure to have sufficient fire resistance for the [[lindwurm]]s).
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As a general rule, try to kill off the stormcaller first in any encounter to keep things simple. If you are swarmed and cannot kill the caller, use whatever means necessary to escape ([[teleport]] is not a bad idea on Zot:1-4, but on Zot:5 you'll usually want to resort to running away while increasing your movement speed as much as possible). Attempting to wade your way through hordes of drakes while slowed, rotting, and possibly poisoned is simply never worth the trouble.
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Rot resistance renders miasma harmless, but gaining said resistance is quite difficult. [[Zin]]'s Vitalisation ability will protect you from the status effects but not the damage, while having [[Statue Form]], [[Necromutation]], or [[Dithmenos]]'s [[Shadow Form]] active provides complete protection. Other than that, you have to be [[undead]] ([[Ghoul]], [[Mummy]], bloodless [[Vampire]]), a [[Gargoyle]], or a [[Vine Stalker]]. Make sure your other resistances are up to snuff, too -- the various drakes might be less dangerous than the dragons that roam Zot, but their breath weapons can still deal respectable damage if you don't resist them.
  
 
{{monsters with spell}}
 
{{monsters with spell}}

Latest revision as of 06:18, 16 July 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Summons multiple drakes, komodo dragons, and lindwurms.

Summon Drakes is a monster-only spell which summons several of the following creatures into existence[1]:

It is one of the more threatening spells in the game due to its ability to create miasma-spewing death drakes that will swiftly slow, poison, and rot you. Fortunately, it only appears in the spell lists of draconian stormcallers, and the rest of the monsters the spell can summon are minor threats compared to the regular enemies encountered around the Realm of Zot.

As a general rule, try to kill off the stormcaller first in any encounter to keep things simple. If you are swarmed and cannot kill the caller, use whatever means necessary to escape (teleport is not a bad idea on Zot:1-4, but on Zot:5 you'll usually want to resort to running away while increasing your movement speed as much as possible). Attempting to wade your way through hordes of drakes while slowed, rotting, and possibly poisoned is simply never worth the trouble.

Rot resistance renders miasma harmless, but gaining said resistance is quite difficult. Zin's Vitalisation ability will protect you from the status effects but not the damage, while having Statue Form, Necromutation, or Dithmenos's Shadow Form active provides complete protection. Other than that, you have to be undead (Ghoul, Mummy, bloodless Vampire), a Gargoyle, or a Vine Stalker. Make sure your other resistances are up to snuff, too -- the various drakes might be less dangerous than the dragons that roam Zot, but their breath weapons can still deal respectable damage if you don't resist them.

The following enemies cast Summon Drakes:

History

References