Difference between revisions of "Joseph"
(upd 0.26, saw it in tournament, no change) |
(old RPML problem) |
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | *His sling can do significant damage quickly, even to characters in decent armour. Try to face him without a lot of enemy support, and take him out quickly. | + | *His sling can do significant damage quickly, even to characters in decent armour. Try to face him without a lot of enemy support, and take him out quickly. Or run (around corners)! |
− | *If you have access to them, [[Repel Missiles]] and [[Invisibility]] will greatly reduce his ability to harm you at range. | + | *If you have access to them, [[Repel Missiles|Player sources|RPML means]] and [[Invisibility]] will greatly reduce his ability to harm you at range. |
[[Category:Human]] | [[Category:Human]] |
Revision as of 18:33, 13 January 2021
Version 0.26: This article may not be up to date for the latest stable release of Crawl.
Joseph @ | |
---|---|
HP | 43-88 |
HD | 6 |
XP | 455 |
Speed | 10 |
AC | 4 |
EV | 9 |
Will | 40 |
Attack1 | 15 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Fighter Archer Speaks Warm-blooded Unique Male |
Looks like a mercenary in a stupid-looking hat. |
Useful Info
Joseph, a Mercenary is a unique human armed with a quarterstaff and sling, both of which are often branded. Whether he is more dangerous in melee or at range depends entirely upon what he generates with.
Location
- The Dungeon:7-10
- The Lair:1
Tips & Tricks
- His sling can do significant damage quickly, even to characters in decent armour. Try to face him without a lot of enemy support, and take him out quickly. Or run (around corners)!
- If you have access to them, Player sources|RPML means and Invisibility will greatly reduce his ability to harm you at range.