Difference between revisions of "Amulet of stasis"

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(removing since a) i'm not sure it works, and b) as the tip itself said, it's not generally necessary. You always have >=1 turn to escape)
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{{obsolete}}
 
{{item
 
{{item
 
  |itemtype=Jewellery
 
  |itemtype=Jewellery
 
  |name=Amulet of stasis
 
  |name=Amulet of stasis
 
  |cost=?
 
  |cost=?
|weight=1.0
 
 
}}
 
}}
  
{{flavour|An amulet meticulously constructed with magical wards to block magical and physiological effects that would otherwise teleport, slow, haste, or paralyse its wearer.<br><br>While the amulet is effective against most translocular magic, plane shifts such as banishment are beyond its ability to block.}}
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{{flavour|An amulet meticulously constructed with magical wards to block magical and physiological effects that would otherwise teleport, slow, haste, enrage, or paralyse its wearer. Equipping it whilst already under such an effect will immediately end the effect, causing a large amount of magical contamination in the process.
  
An [[amulet of stasis]] blocks:
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While the amulet is effective against most translocular magic, plane shifts such as banishment are beyond its ability to block.}}
*[[Teleportation]]
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Wearing an '''amulet of stasis''' protects you from a wide variety of time and space altering effects, whether you want them to occur or not:
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*[[Teleportation]] (with one exception, below)
 
*[[Blink]]ing
 
*[[Blink]]ing
 
*[[Slow]]
 
*[[Slow]]
 
*[[Haste]]
 
*[[Haste]]
 
*[[Paralyze|Paralysis]]
 
*[[Paralyze|Paralysis]]
*Finesse ([[Okawaru]] ability)
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*[[Finesse]]
 
*[[Berserk]]
 
*[[Berserk]]
*Level shifts in the [[Abyss]]
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*Level shifts in [[the Abyss]]
  
It DOES NOT block:
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You suffer no ill effect for blocking any of these effects in this way. Alternatively, you can equip an amulet of stasis to immediately dispel any of these effects that you may already be suffering from, but doing so will give you a sizable amount of [[magic contamination]].
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An amulet of stasis '''will not''' block any of the following:
 
*[[Petrify]]
 
*[[Petrify]]
*[[Aizul]]'s and [[the Enchantress]]' [[sleep]] spell
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*[[Aizul]]'s and [[the Enchantress]]' [[sleep]] spell, or the [[Miscast effect#Hexes|Hexes miscast]] sleep effect
 
*[[Banishment]]
 
*[[Banishment]]
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*"Paralysis" inflicted by the onset of [[stat zero]]
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*[[Teleporter|Teleporter pads]] (not to be confused with [[teleport trap]]s)
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*Passing out as a result of [[Trog#Punishments|Trog]]'s [[divine retribution|wrath]]
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*[[Passage of Golubria]]
  
Equipping the amulet will remove any existing status it blocks, at the expense of some [[glow]]. It may auto-identify the first time it triggers. If not, you'll see "Your <item description> {tried} emits a piercing whistle."
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==Strategy==
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Many of the unwanted effects it protects against can also be blocked through high [[magic resistance]], making this amulet generally unnecessary. There are some situations in which having an amulet of stasis is useful, however:
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*Guaranteed immunity to paralysis can be a lifesaver. The [[Slime Pits]], for example, are filled with [[giant eyeball]]s whose paralysis does not check MR.
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*It can be used to get past an inconveniently placed [[teleport trap]], e.g. one placed at a choke point in [[Zot:5]] or Tomb:1. Or, to use a teleport trap as a cache.
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*When fighting an enemy armed with [[dispersal (brand)|arrows of dispersal]] or a teleport spell.
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*One of the possible [[death curse]]s from killing a [[mummy (monster)|mummy]] is being irresistibly slowed. Wearing one in [[the Tomb]] or on a mummy-themed [[Ziggurat]] floor may be wise.
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*Another possible use for it is to prevent the berserkitis [[mutation]] from activating at unwanted times - although an [[amulet of clarity]] does this just as well with no downsides. In the same vein, if you inadvertently gain teleportitis or equip a cursed [[ring of teleportation]] with no [[scrolls of remove curse]], this amulet will counter them.
  
==Tips & Tricks==
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==History==
It can be dangerous if worn unidentified, as it may unexpectedly block a desperate blink or teleport. Even when identified, it's not a good item to wear constantly, as it blocks several different escape routes, and you may not have a spare turn to take it off. Additionally, many of the things it protects against are also blocked by high [[magic resistance]]. The amulet of stasis does have some uses, though:
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*In [[0.18]], the amulet of stasis was removed. The only way to obtain stasis is by being a [[Formicid]].
 
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*Prior to [[0.14]], amulets of stasis would remain unidentified until they successfully prevented or dispelled an effect.
*Guaranteed immunity to paralysis can be a lifesaver. The [[Slime Pits]], for example, are filled with [[giant eyeball]]s whose paralysis does not check MR.
 
*One of the possible death curses from killing a [[mummy (monster)|mummy]] is being slowed: in the Tomb or a Ziggurat, where multiple mummies are located, this amulet will protect you.
 
*Another possible use for it is to prevent the berserkitis [[mutation]] from activating at unwanted times - although an [[amulet of clarity]] does this just as well with no downsides. In the same vein, if you inadvertently gain teleportitis or equip a cursed ring of teleportation with no scrolls of remove curse, this amulet will counter them.
 
  
[[Category:Amulets]]
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{{amulets}}

Latest revision as of 06:05, 30 January 2022

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Type Jewellery
Name Amulet of stasis
Icon Amulet of stasis.png
An amulet meticulously constructed with magical wards to block magical and physiological effects that would otherwise teleport, slow, haste, enrage, or paralyse its wearer. Equipping it whilst already under such an effect will immediately end the effect, causing a large amount of magical contamination in the process.

While the amulet is effective against most translocular magic, plane shifts such as banishment are beyond its ability to block.

Wearing an amulet of stasis protects you from a wide variety of time and space altering effects, whether you want them to occur or not:

You suffer no ill effect for blocking any of these effects in this way. Alternatively, you can equip an amulet of stasis to immediately dispel any of these effects that you may already be suffering from, but doing so will give you a sizable amount of magic contamination.

An amulet of stasis will not block any of the following:

Strategy

Many of the unwanted effects it protects against can also be blocked through high magic resistance, making this amulet generally unnecessary. There are some situations in which having an amulet of stasis is useful, however:

  • Guaranteed immunity to paralysis can be a lifesaver. The Slime Pits, for example, are filled with giant eyeballs whose paralysis does not check MR.
  • It can be used to get past an inconveniently placed teleport trap, e.g. one placed at a choke point in Zot:5 or Tomb:1. Or, to use a teleport trap as a cache.
  • When fighting an enemy armed with arrows of dispersal or a teleport spell.
  • One of the possible death curses from killing a mummy is being irresistibly slowed. Wearing one in the Tomb or on a mummy-themed Ziggurat floor may be wise.
  • Another possible use for it is to prevent the berserkitis mutation from activating at unwanted times - although an amulet of clarity does this just as well with no downsides. In the same vein, if you inadvertently gain teleportitis or equip a cursed ring of teleportation with no scrolls of remove curse, this amulet will counter them.

History

  • In 0.18, the amulet of stasis was removed. The only way to obtain stasis is by being a Formicid.
  • Prior to 0.14, amulets of stasis would remain unidentified until they successfully prevented or dispelled an effect.